Dissonance

[This post is pretty long and sloppy. That's okay, you've got a few days before the next post. I didn't edit out some of the asides I normally would. I'm still attempting to formulate some of these ideas and there isn't really a common magic vocabulary I can use to do so, so I'm laying a lot of groundwork and rambling. Let me summarize the post up top. That may make it more understandable as you work your way through it.

The main ideas are these:

1. Magic inherently produces cognitive dissonance that isn't pleasant for people.

2. To allay this dissonance, often people will say, "It's just a trick." And that will be their explanation for what just happened, and their way to dismiss the experience. You: "I made your dime change to a penny." Them: "Yeah, well, it's just a trick." They abandon a feeling of wonder because that feeling is dissonant with their knowledge that magic doesn't exist. So they revert to "It's just a trick."

3. We can nudge them back towards a feeling of amazement by making the explanation "It's just a trick" itself feel dissonant to them. But we can't achieve that with more impossible tricks. We can only do it by hinting at more incredible methods.

As I said, these ideas are just coming together, but I thought I'd put them out there now so we can see how they evolve.]


I've been finding the introduction and manipulation of cognitive dissonance to be one of the more useful tools in creating affecting magic. (Hell, it's one of the more useful tools in life, for that matter. But that's a subject for another time.)

First, a definition. I know that cognitive dissonance is pretty well understood, but I also know I have a lot of readers for whom English isn't their first language and they translate this page and who know what Google will translate it into. Probably, "Thinking Cacophony" or some other garbage. 

[Bonjour à mes amis sur virtualmagie.com. Je n'ai aucune idée comment vous pouvez lire ce site et obtenir quelque chose hors de lui étant donné comment anglais-centrique il est. Même les anglophones natifs ont du mal à suivre les plaisanteries, le sarcasme, les références à la vie de banlieue des États-Unis en 1980 et la folie générale qui se passe ici. C'est le meilleur compliment que vous avez même peine à travailler à travers si l'anglais ne vient pas naturellement à vous.]

So, cognitive dissonance is when you hold two (or more) conflicting ideas at the same time. Trying to hold conflicting ideas creates a feeling of discomfort so you will then modify one of the ideas in order to reduce that discomfort and restore a sense of balance. The idea that people will stick with is the one that is the simplest, or strongest, or makes them happiest. And they'll modify or dismiss the other idea. Knowing this, you can introduce cognitive dissonance into certain situations to nudge people in the direction you want them to go .


Magic is one big source of cognitive dissonance. Especially magic as it has been traditionally performed. And that dissonance is this:

Spectator thinks: "That looked like real magic!"
Spectator also thinks: "Real magic doesn't exist." 

How do they reconcile these conflicting ideas? I'll get to that.


Magicians, clowns, and ventriloquists. Look at the representations of practitioners of these art forms (if you can call them that) in pop culture. At best you're a loser weirdo, but more likely you're an axe-murderer. Why? But more importantly, why not jugglers? Why do they get a break?

I think it's because the juggler causes the least amount of dissonance for the audience. The others are all trying to be someone they're not. They're acting, but not in a play or in a movie. They're acting in a real interaction with people. It's weird. It's something a loser or an axe-murderer might do.

Dissonance can be a barrier. And if you walk around suggesting you're an all-powerful wizard and the audience is thinking, "But you're an assistant manager at Dunkin Donuts," or you say you're a mind-reader and the audience is thinking, "You wouldn't possibly dress like that if you could tell what people were thinking," or you say you're a world class gambling cheat and the audience is thinking, "You consistently lose when we play Uno," then you are just going to increase that dissonance. So perhaps the answer is to take the focus off yourself and your supposed abilities.


Yes, intelligent readers will notice I've already solved this issue. I'm solving all magic's problems here but no one will listen to me! Why won't you listen? Please... somebody! You have to hear what I'm saying. To Serve Man... it's a cookbook!"

Where was I... okay, let's take a step back before we move forward. There's a statement that you'll see on magic message boards often, where someone will say something like, "Would a real magician ever do this?" "Counting cards into a pile... is that something a real magician would do." This is a moronic question because there is literally nothing in the history of magic that a real magician would do in the way we do it.

Hey, they might transport people around the world, like Copperfield does when he sends that guy to Hawaii. Yeah, but not with little curtain booths and not on a stage in Vegas. 

They would definitely change $1s into $100s. No they wouldn't. They'd just make 100s materialize and keep the ones for themselves. Actually they'd probably just manifest whatever they wanted to buy with that money in the first place.

That's not to say we shouldn't do magic that taps into people real wants and desires whenever possible, but there is plenty of great magic that doesn't. 

"Would a real magician do this?" This is a fruitless question. Whatever you do is always going to be dissonant from what a "real" magician would be doing.  The answer to the question isn't to do what a real magician would do (they would do none of this). The answer is to not pretend to be a real magician. Problem solved. 

This has the benefit of eliminating one source of dissonance for the amateur's audience. And that is this:

Spectator thinks: "This person must have some otherworldly abilities!"
Spectator also thinks: "This is my brother Pete. He's an idiot."

Instead you're just Pete the idiot, but you happen to collect mysterious objects, or procedures, or situations which you roll out for the amusement of your friends and family. 


I think taking steps to address the dissonance between, "This guy claims to be a magician," and "I don't believe in magic," goes a long way towards easing people's discomfort around magicians, and making you seem like a normal human.

But can we use cognitive dissonance to push people towards a greater sense of mystery? I think so.


Let's go back... how do spectator's reconcile this dissonance?

Spectator thinks: "What I just saw looked like real magic."
Spectator also thinks: "Real magic doesn't exist." 

I've found they do so in a profoundly unsatisfying way. Essentially they say something to themselves like, "Well, it was a trick. There must be a way to do what he did that I don't know of." It's a complete non-explanation, of course—in fact, we'll call it the Non-Explanation—but it's often what they'll say to dismiss the effect and move on with their lives.

Well, so what? What do you care? You're the one who's saying you don't want them to think it's real, so who cares if they say, "I guess it's a trick," and move on?

Well, I care because bailing on the "magic" feeling diminishes their experience and their enjoyment. And they're bailing because of dissonance.


Did you know there are over 43 quintillion ways to arrange a Rubik's Cube? If you've ever seen anyone perform a Rubik's cube effect you know that because everyone always says it.

Perform a 1 in 4 multiple out and gauge the reaction you get.

Now perform one of the Rubik's Cube matching tricks and gauge the reaction you get.

Is it one quintillion times stronger? Is it even twenty times stronger? Maybe, but I don't think so. The Rubik's Cube trick is certainly not an order of magnitude stronger than a 1 in 52 card matching effect. 

You can try as hard as you can to make your magic more impossible, but we've already done that. There is a 1 in 43 quintillion effect that we have many methods to perform. What do you think the answer is? Oh... a 1 in 44 quintillion effect will REALLY have the effect I'm looking for.

No. More impossible magic won't make it more affecting because that will just get them to that dissonance level sooner, causing them to bail into the Non-Explanation. This is the unfortunate reality of living in the 21st century when you can't get an intelligent adult to believe in "real magic."

That doesn't mean we can't perform stronger magic. But to do so, we need to strive for something beyond shear impossibility.

But what?

I have the answer!


Try this test. Go buy yourself a Raven. (The trick, not the bird. I mean... go ahead and buy the bird too, but that's not what I'm getting at.)

Now go vanish a coin off someone's hand. They'll say, "Cool." It's a visually impossible effect that will quickly push them into the Non-Explanation.

Now try this. Take out a quarter and ask your spectator, "Want to see something cool?" Place the coin on her hand and wave your hand over it slowly. Nothing happens. Do it again. Still nothing. Adjust their hand a little and try again. Still nothing. Say, "Shit. Give me a minute."

Go sit in a chair somewhere out of the way while your spectator continues on with whatever they were doing. Pull out your copy of The Jerx, Volume One. Furrow your brow. Read for a few minutes. Eventually close up the book and start waving your right hand slowly over your left hand. Back and forth. Look at it from every angle. After a few more minutes say, "Ahhhhhhh!! Okayyyyyyy...." 

"Let's try this again," you say. You place the coin on the back of your spectator's hand. Slowly wave your hand over her's and the coin disappears. 

Then tell me what captures your spectator's imagination more. Which they're more likely to ask about or talk about later on.

You don't have to. I've already done the same thing in a round of focus-group testing back in 2013. People were much more taken with the second way. (The actual data on this is lost to time, but it wasn't close.) 


As I proposed on Wednesday, when your magic comes off as easy, planned, and within your control, it also feels like a trick to people.

"This is amazing."
"But it's clearly some kind of a trick."
"So I guess he must have some way of doing what he just did that I don't know about."
The End

However, if you can make your magic seem difficult, unplanned and out of your control, you can affect people more significantly with the same trick. 

In the Raven example we create dissonance in two ways in order to nudge them away from the "it's clearly just a trick" explanation. The first is by adding elements that don't seem like they would exist if it was "just a trick." Mentalists have been doing this for ages by getting things slightly wrong. "If it was a trick... if he just somehow read the number I wrote down... why would he be off by two?" This is a good idea, but also a fairly rudimentary and uninspired use of this technique.

We're also creating dissonance by suggesting a method that is itself compelling and mysterious. The Non-Explanation is a way to run from the mystery. So the idea here is to ruin the safe zone they've erected for themselves by infusing their explanation ("it's a trick") with the same sort of mystery and uncertainty they're trying to avoid.

"This is amazing."
"But it must be some kind of trick."
"But wait... what difference would it make how he waved his hand over mine? What could be the process going on there?"
"It was
definitely a trick, though. He was reading up on it in a magic book."
"But seriously, what on earth could that book have
possibly said about the way in which he waves his hand over mine? What are the mechanics of how that could work? Could the way he waved his hand really make a difference somehow?"

It's like farting in the living room with your family and they all run to the kitchen to get away from it only to find you farted in the kitchen just a couple minutes ago.


Here's a very overt example of poisoning the "it's just a trick" explanation. 

Let's say you work in a hospital. In one of the rooms is someone who has been in a coma for 7 years.

You offer to show one of your fellow nurse's a trick while in that room. You tell her you're going to leave the room. While you're gone you want her to think of any word, write it down on a pad so you can verify it later, remove that sheet and fold it up and put it in her pocket, then whisper her word into the room. 

She does this and you come back a few moments later. Now you tell her to leave the room and come back in 20 seconds. You will be able to pick up on the faint echo of her whispered word and tell her what word she chose.

When she leaves you flip open the impression pad and figure out what word she wrote down. When she comes back she finds you leaning over the comatose patient with your ear to his lips. "Oh, hey," you say, "Uhm... okay. So I've been able to hear your word in the ever fading echo. It was 'pony," right?"

This is just a straight up misdirect, method-wise. You're subtly suggesting something that happened (that the comatose patient relayed the word to you) that is as unbelievable as the trick itself (that you heard the echo of a whispered word long after it had been whispered). 

That's a very blatant example of suggesting a completely separate, "accidentally exposed" false explanation. But it doesn't have to be like that. All you need to do is make the effect seem difficult, unplanned or out of your control and that alone implies a method that is somehow richer and more mysterious than the plain, dull method they had contemplated.


What other ways are there to make your magic seem difficult, unplanned and out of your control? Well, read this site. That's essentially what I've spent two years writing about.


The purpose of all this is not to get them to believe in magic. As I said, that's not a reasonable goal with a modern audience. But what we can do is blur the edges of what is real and what is not. Leaving them in a position where they have to live with the mystery a bit. Instead of having a trick that is easily dismissed as being separate from reality, give them an experience that bleeds into reality and doesn't offer any clean lines or easy answers. Create dissonance and make them live in uncertainty for a little bit.

Dear Jerxy: Again and Again

Dear Jerxy: How do you deal with spectators asking to see a trick again?

I'd like to hear your perspective for both types of tricks that you talk about performing: 

1) Quick five second tricks - in my experience these are the tricks most likely to solicit a request to see it again, since the effect is over so quickly that people may have felt like they missed something, or they just liked the effect and want to see it again.

2) The big spectacle type tricks that you're known for - I've never done this type of thing, so I don't know if people ask to "meet your evil twin" (or whatever) a second time, but I assume it must happen occasionally.

Obviously if a trick is repeatable, you can just repeat it. But for the other 70% or more, where repetition would at least be slightly dubious, what are your thoughts on dealing with this request?

Sincerely,
One Pump Chump

Dear OPC: The first thing to keep in mind is that someone asking to see it again is not wholly a bad thing. It means they were fooled and it means they're interested in what you've shown them.

At the same time, I think it's also a symptom of two problems. The first problem is that the audience is viewing the interaction too analytically. With the exception of children, when most people ask you to "do it again" it's because they think another go-around will help them get closer to figuring it out. Even if that's not true, even if they say "do it again" out of shear delight, I still think that's something of a problem, and I'll discuss why at the end of this post.

It is my belief that presentational styles are the cure for every issue in magic. They're the cure for dealing with difficult spectators, the cure for magic being seen as a needy power-trip performed by weirdos, and the cure for preventing or dealing with the "do it again" people.

First, with the larger "spectacle" effects, it's not really an issue. The events just feel too consequential to say "do it again." With the "Romantic Adventure" tricks the magic effect is so enmeshed with the patter/presentation that even if the effect is technically just a color change, you don't get "do it again" because they can't directly detach the effect from presentation. So to "do it again" might mean another 5 minute, 45 minute, or 5 day presentation, if they were to think of it that way.

Here is how I deal with the request in the other styles:

The Engagement Ceremony: This is used for process-heavy tricks which aren't generally the type of thing that people ask to see again. If you have a trick that does invite a repeat viewing done in this style, then just add a final line to the instructions that indicates the procedure should only be attempted once a year.

Peek Backstage: You will occasionally get requests to repeat an effect in this style, but because this style is based on the notion of magic as a craft that you are practicing and working on you will get it less than you expect.

If someone does ask you to repeat it, you have a built in excuse: the truth. The Peek Backstage is a very honest style of performance. With no layer of theater between the performer and the spectator (other than the meta-layer that you need their help), you can just be honest.

Spectator: Do it again.
You: No.
Spectator: Why not?
You: Well... you'd probably figure it out. I just wanted your pure, unadulterated opinion. The second time you'll know what to expect. I don't want you to see too much behind the scenes because I want to be able to continue to get your input as an intelligent, thoughtful non-magician. If you learn too much it will turn you from a really great sounding-board/spectator to a really crappy amateur magician.
Spectator: That makes sense.
You: Unless you really want to learn magic, then I'll help you get started. The first step is usually an 8-hour lesson on how to hold a deck of cards.
Spectator: Uh, yeah, no thanks. I've got a life to lead.

The Distracted Artist: See Monday's post for more info on this style. Basically this style is designed to make the moment seem unplanned so asking to "do it again" would be out of place. 


As I said, being asked to do it again is symptomatic of two problems as I see it. And the second problem is this: They are not seeing the magic moment as something special. "Do it again," suggests they see the magic as easy, planned, and within your control. Magicians often strive for their effects to come off this way. They think it's a good thing. And for the professional, maybe it is. But for the amateur performer, I've found that having your magic perceived that way often kills any sense of wonder or surprise you're trying to generate. For a spectator, those things aren't the hallmark of a powerful magician, they're the hallmark of something that's "just a trick."

On Friday I'm going to talk about how we can use this fact to create more affecting magic when I talk about positive and negative ways to use dissonance when performing. I know this week's posts have been theory-heavy, but that's the roll I'm on. You'll manage.

Coming in the JAMM #3

JAMM #3 will be the first of a few themed issues I have planned for this year (there will be one on outdoor magic in late spring/early summer and one on scary/horror magic for October).

The April issue of the JAMM will feature restaurant magic. Kind of.

It will feature one effect that was created to be performed in a tablehopping setting. (The first effect in the JAMM that isn't my own.)

It will feature a quick funny/mentalism-esque tricks that I use all the time as it's pretty much impromptu... and it could be used in a tablehopping setting very easily.

And the highlight of the issue will be a new concept called SCUB. I believe this is a totally new idea in magic (but, you know, who knows). It's a crazy, multi-layered presentational idea that completely trips people out. It is a trick, but it's also a framework for other tricks you may do. And, surprisingly (given my style), it's fairly practical to do in a walk-around setting. It's one of my favorite ideas to come out of this site. You'll learn it all on April 6th.

Click here to subscribe to the JAMM or order the full Volume 1 to receive all back issues and issues going forward and get priority access to the Jerx Deck (and more good stuff to come).

Seedless.

The Return of the Distracted Artist

On Wednesday I have a Dear Jerxy post devoted to how to handle people asking to see a trick again. In preparation for that, I wanted to write more about the Distracted Artist style because the reason I developed it was specifically to indulge in the type of short, visual magic that's so fun to watch and perform, but often leaves you hounded to "do it again." This style lets me dodge that request.

This is one of the more misunderstood things I've proposed on this site. The idea is not "magic is happening around me and I'm just a hapless bystander!" It's about performing effects with no presentation to disabuse people of the idea that what happened was planned. The moment you say, "While traveling through Bahrain I was gifted a magical ring," or, "This one time a drunkard shuffled my deck of cards," or even just, "Hey, watch this," you've lost the notion of complete spontaneity. That's fine for most tricks. You can't be like, "My nine-phase Ambitious Card routine just happened." But for quick, visual tricks, I find I get a better reaction when they come off as brief magical glitches in reality. The type of thing that might happen to someone who practices magic a lot (in a universe mostly similar to ours). With the Distracted Artist style, you are not trying to suggest you're not responsible for what happened. Just that it was unintended.

The motivations for these magical glitches can be things like:

Absentmindedness

"What happened? My napkin vanished? Oh... yeah... I guess that's something I've done since I was a kid. Ball it up and make it vanish rather than throw it out. It's just better for the environment. It's all just muscle-memory now. I don't even think about it. In fact, if I tried to do it I'd probably screw it up."

Real-world equivalent: The distracted artist who sits at a table doodling on a placemat. An careless demonstration of artistic skill done without putting any focus on it.

A Manifestation of a Long-Buried Skill or Habit

"This really is a beautiful ring. Where did you... what the hell? My car key? What the... oh my god, you've got to be kidding me. Don't worry, I know where your ring is." [Pulls out key-ring and the spectator's ring is dangling from it.] "I'm sorry. I haven't even thought about that in years. It's an old trick I used to practice like... 15-20 years ago. It's crazy how those things stay with you. Your ring is probably about the same size and weight as the one I used to practice with. And then my brain is just on auto-pilot with that sort of thing. "

Real-world equivalent: Upon hearing a piece of classical music in the elevator, a woman's fingers start moving along with the trumpet part from when she performed it in high-school band 20 years earlier.

The Culmination of Numerous Attempts

A lemon wedge goes flying off the edge of your glass, untouched by you. "Holy shit! It finally worked! I've been trying that with every drink I've ordered for 10 years. What did you say? What is it? Oh... I don't know what you'd call it. It's like this energy projection thing. But it's almost impossible to control. For me, at least. I once saw a video on it and the guy in the video happened to use mind energy to fling a piece of lemon off his drink and that always just stuck in my head. That's crazy. I couldn't do that again in a million years."

Real-world equivalent: The guy who take a full-court hook-shot at the end of every basketball practice eventually sinks one.

Luck

You're sitting at the bar and you pick up your change and, mid-conversation, you balance three coins on top of one another. "Holy crap!" you say.

Real-world equivalent: 

The intention when I perform these things is not that something supernatural is happening. It's not an "I can't control my powers!" situation. These moments are just meant to be the byproduct of the intense study of magic.

There is one negative and three positives to the Distracted Artist approach.

The negative is that sometimes you will perform a trick and no one will notice. I don't really mind that. It's kind of amusing when it happens. I just load up and try again.

The positives are these:

1. As I mentioned, people don't ask you to "do it again" because your attitude is that it was unintentional. If they do ask you to do it again, you can try it and fail and that only reinforces that what happened wasn't a planned "trick."

2. I love presentations that allow you to model reactions for the spectators and in most of these variations it's perfectly reasonable to be a little freaked out, impressed, or amazed yourself. And that allows your spectator to feel comfortable expressing those things freely.

3. You kind of get two magical effects for one. You get the actual trick, but then you also impart this strange/wonderful idea that if you're someone who puts a significant amount of time and effort into the study of magic that amazing things can just sort of happen from time to time without you intending them to.

People don't understand exactly what it means to practice magic. So we take advantage of that and make it seem like there could be echoes of that practice in your day-to-day life. Just in the same way if you practice a song on piano a lot you'll find yourself humming it at the grocery store, or tapping away the notes on your desk. "I've practiced making coins disappear so much that sometimes when I handle them I unintentionally make the disappear." 

Making a napkin vanish is a fairly small, inconsequential magic idea. And one that is easily dismissed. "I can make a napkin disappear." - "No. No you can't." But the notion that once you get really advanced, magic becomes second-nature to the point that it occurs without thinking is kind of a big magic idea that can't necessarily be easily dismissed because we know it's the type of thing that happens to all other sorts of artists. And it suggests a type of magic secret that isn't just the mundane and mechanical sort of thing we know magic methods to consist of. It suggests a more arcane and esoteric type of secret that could worm itself into your subconscious and slip out inadvertently. And that's the type of charming benevolent fiction I like to leave people with.

Mathemagical

I found this trick on Vanishing Inc. the other day called 5,000,000 to 1.

Let's get this straight

They start off by naming any number between 1 and 5,000,000.

Impressive!

Then that number is used to determine 1 of 5 ESP symbols.

Uhhhhh...

And then you show you predicted the correct ESP symbol.

5,000,000 to one odds!

And all for a mere $55.00. A steal at 5,000,000 times the price!

If you like that effect. You'll love this one. It's a trillion to one prediction.

Trillion to One

Step 1: Ask your spectator to think of any number from 1 to a trillion.

Step 2: Say, "If it's an even number, place this coin on the table heads-side up. If it's an odd number, place this on the table tails-side up."

Step 3: "Now count up to your number, turning the coin over once for every number you count."

Step 4: When they're done, pull out a jumbo coin, head-side up and say, "Does this match the one in a trillion outcome of the events that just occurred?" 

  • The performer is 100% correct
  • Not a gimmicked coin
  • It's easy to do

And guess what, my babies... not only is it easy to do, it's completely self working so you can focus 100% on presentation! The coin will always be heads-side up due to a mathematical principle too complicated for you to understand.

What I like to do is have a funny quip or one-liner for every number as the spectator counts their way up.

"One."

"One? What is this... a Three Dog Night concert? Your voice is in fine form tonight, Chuck Negron!"

"Two."

"Be or not to be? We got a regular Hamlet over here!"

"Three."

"Dog Night? What are you going to do... sing their hit song, 'One'?"

"Four."

"Hey, buddy. You golf on your own time! I'm showing a magic trick here! [pause for laughter]" 

All the way up to whatever their number might be. For example:

"2,357,424,081"

"2,357,424,081! What are we talking about here? The number of seconds founding member of Three Dog Night, Cory Wells lived in his lifetime? Hey buddy, get your head in the game! We're doing a magic trick!"

All these fun lines and more can be found in my book THRILLionaire: A Trillion Quips, Gags, Japes & Jests to Thrill ANY Audience with Wit and Wisdom, for the Gentleman Conjuror.

One more great tip: When you hold up the jumbo coin at the end, make sure to bring it up to eye level so everyone will associate the trick with your face when they look back and consider this 1 in a trillion miracle.

You're welcome!

Thank You

You know, like that Dido song. 

I want to thank those of you who are already supporting the site by subscribing to the monthly magazine and those of you who are planning to in the future.

The audience for this site is tiny, and those of you who support it are a small fraction of that audience. See Fig. 1

Fig. 1

Fig. 1

So if you think, "Aw, it probably doesn't mean that much to him that I subscribe. That Tarbell Award Winning hotshot with all his fancy new magic friends." No! I have no new magic friends. Just you. The things I like to write about here, the things I like to think about, the things I find funny, appeal to, approximately, 3% of the people who visit this site, based on the numbers that support it. Good! That seems about right in line with the 97% of magic/magicians that I find intolerable. I didn't win that book award because the stuff I was doing here was becoming accepted or mainstream. I have a small, enthusiastic fanbase and other books had a much larger readership that was just less inclined to want to vote or care about voting for something like that. 

So thank you to that 3%. The vast majority of you I have known from the beginning of this site, and a lot of you from way back in the Magic Circle Jerk days. (And there are a good number of new people who only recently found the site too, which is awesome.) I know all of your names. And it does mean something to me that you support the site. I'm looking forward to rolling out some other benefits for subscribers over the next few months. 

For the other 97% of you? If you don't like the site, I wouldn't expect you to pay. But think about this... that Dido song?... it was recorded almost 20 years ago. Life is flying by. Stop wasting your time reading a site you don't like. And if you do like it, and $10 is too much to swing, I get it. I hope you're in a better financial situation soon. If you like it and you can afford it, but your position is, "Well... you should work on this for me for free." Go suffocate on a dog's dick. I mean that with love. The truth is, I'm not writing the site for you. I write it for the three percent.

Tenyo Trio Trial

In the focus group testing I helped conduct last month we took a look at three broad presentational frameworks for presenting a Tenyo trick and I found the results pretty interesting.

And before you write to tell me that you can't make any broad generalizations based on the feedback of a few dozen people, I already know that. There is nothing definitive about the results we got and our process didn't meet rigorous scientific standards, but I think there is still value in what we found.

[If you're interested in how the testing worked, we had three sessions with 12 people each. Each session lasted about 45 minutes. In those 45 minutes the groups watched five magic performances, each one from a different performer. Two were on video and three were in person. Three of the effects related to something specific we wanted to test and varied slightly from group to group. The other two effects were performed the same way for each group and served as something of a control so we could compare one group to another. After each effect the participants were asked to rate their enjoyment of the effect on a scale of 1-10. There was no discussion, they just watched and rated.

Each group consisted of both men and women with as much of a range in age, income, and ethnicity as we could find. They were paid $25 for their time. 

The hardest thing I've found about these groups is getting people to relax and not be on alert the whole time. A lot of people seem to think this is part of some larger psychological test and it's not really about watching some magic tricks. This attitude can, obviously, get in the way of them just taking in the experience. So there is always a little lecture up top where we ask people just to chill out and enjoy the performances, but I still sense some people think that's part of the ruse.]

We presented the Tenyo effect Crystal Cleaver to each group.

For Group A the presentation was just a standard walkthrough of the actions of the trick. "I have a little illusion I'd like to show you. Can I borrow someone's ring? I'm going to place it in this box." Etc.

For Group B the presentation was, "I would like to show you all something very special to me. It's the first magic trick I ever learned. It came in a magic set I was given for my 8th birthday."

For Group C the presenter came in with a small box in his hands. The presentation was, "Hi everybody. This is going to be a little different. I've been asked to show you the item in this box. I actually don't know what it is myself, so this will be something of a surprise for all of us." He would then "perform" the effect by following the instructions written on cards.

The same person performed the effect each time. He is a theater actor in NYC and a very occasional amateur magician. 

The only instructions the participants were given regarding the scoring system is that it's not like the grading system in high school where 70 (7) is average and 50 (5) would be a terrible score. Instead it's like a bell curve where 0 means they hated it, 10 means they loved it, and 5 is about average.

Here were the average scores for each presentation:

Group A (Standard magic presentation) - 5.2
Group B (My first magic trick) - 5.1
Group C (Mystery box/No traditional "magician") - 7.1

This is the type of stuff I find fascinating. The same effect getting a 40% higher "score" from people just based on it not being performed.

What I find interesting is, like many of you, I had originally thought the "this is my first trick" presentation for Tenyo-style effects was pretty good. But it actually received a slightly lower average score than just walking through the effect with a bland, standard presentation. I had come to the conclusion myself that the "first trick" presentation doesn't work as well as we'd hope, but I think I still expected it to do better than just describing the actions of the effect.

We didn't get a chance to break it down with the participants, and even if we did, I'm not sure they would know why this presentation didn't appeal to them. But I have a theory. From watching the performance I could tell people were interested in the idea of seeing his "very first magic trick." Who wouldn't be? People's first anything is usually an interesting or at least a cute concept. And, as magicians we think, "I've justified the prop! It looks like a toy, so I'm saying it's a toy." And that's true, but that's also only the beginning. You have to play out the whole thing. At the end of that presentation I think you have one of two scenarios. Either they believe you, in which case they're likely thinking, "I was just fooled by something an 8-year-old was performing from a magic set?" Or they don't believe you and that's much worse. That's like low-level emotional manipulation. "He pretended to share something emotionally relevant from his youth so he could show us some stupid trick."

That's not a great look.

You might think I'm taking it all too seriously, but imagine you were dating someone and they said, "I want to cook you something tonight. It's a traditional family recipe. And it's the first recipe my grandmother ever taught me when I was a little girl." And then sometime after dinner you find the recipe on the back of a soup can and they're like, "Oh yeah, I was just goofing around so you'd be into it." You'd think they were a psychopath.

On the other hand, I was gratified to see what I've noticed in my own performances echoed in this testing: The less you take responsibility for what is occurring, the more inherently interesting/entertaining a trick is likely to be. No, maybe not for professional magicians, who people are specifically going to in order to see magic. But in the amateur/casual magic scene that's definitely been my experience. 

This goes for things beyond Tenyo tricks. In fact I think it's just the beginning of the development of a style of performance and interaction that may, one day, be quite common. A number of people have expressed an issue with this because it de-emphasizes the role of The Magician. And while I agree that's true I think it does so in favor of an increase in actual feelings of awe, surprise, wonder, etc. 

More on this to come.