Independent Blind Selections
/I have two follow-ups to yesterday’s post on how to strengthen open selections. One today and one tomorrow.
To be clear, an open selection is when the spectator freely chooses the actual object they end up with. The important distinction is this: A free choice somewhere in the process isn't necessarily a free choice of the outcome.
In Blox, the person has a free choice of when to stop the LEGO randomizer. But they don’t have a free choice of the LEGO pieces themselves.
In a touch force, the person has a free choice of which back of a card to touch, but not a free choice of which card they’ll end up with.
With DFB, the person freely names a number, but they don’t freely name the item on the list they want.
So an open selection has to be a free choice of the end result.
The one weakness of open selections—and I’ll delve deeper into this tomorrow—is that they introduce the possibility of psychological influence. If someone consciously chooses an object, perhaps you knew what they’d be drawn to. Or perhaps you somehow influenced them to choose it.
That’s fine if that’s your premise, but if not, it can undermine the impact of the trick.
One approach to this issue that works is to turn the choice into a blind selection.
But didn’t you just say yesterday that blind selections were inherently weaker?
Yes, but this is a very special type of blind selection.
Last night, one of my fellow testers reminded me of something we tested back in 2019.
We let people touch a card and then revealed that we had predicted it.
Then, for a different group, we allowed them to name any card they saw in the deck and revealed that we had predicted it.
The second group rated the version they saw as considerably more impossible than the first.
But there was a third group, too. And the selection we used with them scored even higher for impossibility.
We handed that group the deck. They examined it, shuffled it, spread through it, and removed any card face down. After they looked at it, they were also told they could exchange it for a different one if they wanted to. This was how the most highly rated card prediction effect began.
Yes, technically it’s a blind selection. But it’s a special type. It’s an independent blind selection. Everything happens in the spectator’s hands, and there’s no disconnect between their blind choice and the final object they end up with. Nothing gets translated. There’s no magician-controlled procedure. And therefore no obvious opportunity for deception.
Based on our testing, an independent blind selection with the opportunity to change the final object is likely the strongest form of selection in magic.
You can’t turn a typical blind selection into an independent blind selection. But you can often turn an open selection into an independent blind selection.
Instead of having them name any card, they get to choose one in their own hands.
Instead of having them freely name a country (“Oh, I bet everyone says France.”), they get to flip through an almanac and point to any one at random.
Instead of naming a two-digit number, they grab any product from their kitchen, point randomly at the barcode, and take the first two digits after their finger.
And, of course, after any of these, they have the chance to change their mind.
This isn’t always feasible with open selections (tomorrow’s post will give you another option when it isn’t), but when it is, you have a selection procedure that’s more than just a “free choice.”
It's a selection that doesn't feel like it could have been forced, because you weren't involved. And it doesn't feel like something you could have predicted psychologically, because they weren't making a conscious choice.
They can't blame you. They can't blame themselves. And when the prediction turns out to be correct, there’s no easy answer they can hide behind.