Dustings #121

As mentioned Monday, I will be off next week, but there will be two more weeks of posting after that, the 17th through the 28th.


For those who have downloaded the Jerx App update, check the top of yesterday’s post for some info from Marc.

There has been some call for a dedicated facebook page for the app, that’s not going to happen. I’m fine with you talking about the app generally on facebook or elsewhere, but as far as a place to discuss issues or new ideas, I prefer to have them channeled directly to me. I know most other apps have facebook pages. But no other app has the person behind it communicating with you directly three weeks out of the month and a monthly newsletter.

Trust me, having to keep my eye on a facebook site would bum me out. The reason this site is still going after 10 years is because I’ve avoided the things I don’t like about producing magic content in the 21st century. Things like marketing and social media and begging you to smash that like button.

I just prefer direct communication. Look, if it was up to me, I wouldn’t even have a blog. I’d stop by each of your places every evening and we’d sit on the porch and have a drink or a slice of pie and talk. But I’ve run the numbers and this isn’t feasible.

Be glad I have an email address. I was thinking of getting rid of it and making you have to call me on the phone if you wanted to communicate.


Nice to see the endorsements for sale in action.


Magic Negativity Index

Amelia Dimoldenberg from Chicken Shop Date interviews Jesse Eisenberg.

Synopsis: Amelia talks about going to the Magic Castle. Jesse Eisenberg asks if it had been a date, if she would have asked the magician to create a trick “based on her” (whatever that means).

Magic is: “Underwhelming” and she couldn’t see herself dating a magician because they might make her disappear.

Magic Negativity Index Score: 7.6

Calling magic “underwhelming” and something you’ve “never had interest in” is actually one of the tamer—and more understandable—critiques of the art. Stating a magician might make you “disappear” carries along the idea that maybe they’re going to murder you. But there’s also the suggestion there that the magician could actually accomplish something and isn’t totally impotent. It could be a lot worse. Hence, 7.6.


I was reading one of the collections of Apocalypse magazine and there was a trick in there that Harry Lorayne was praising for its “logic.” He uses the word four times to describe the trick and the moves in it.

The premise of the trick that he fawns over for its brilliant logic?

“When I tickle the deck, your card rises to the top.”

He then goes on to say that sometimes when the trick is over, the spectators will tickle the deck themselves and wonder why their card isn’t coming to the top.

Sorry, ghost of Harry Lorayne, this is something that has never happened.

Oh, I’m sure some spectators have put their card in the deck, tickled the end, and then said, “Hey, why didn’t my card come to the top.” But they’re not confused. They’re fucking around. They’re mocking the dopey premise.

Magicians are such hopelessly self-serving social dunces that they misinterpret every interaction with normal people in the most flattering way possible, no matter how nonsensical. “They thought the tickle brought the card to the top!” Sure they did, sweetie.

Echo Sync

Note: From Marc Kerstein who writes about this update:

The two things that probably need to be communicated for the new update is that there’s a new setting the user needs to set to “Realistic” to enable the fancy new UI stuff, and as I’ve made the drawings better, the user will need to remake their drawings in Drawing Switch and Draw Cycle.


[The person who recorded the clips below asked me to alter his voice. He later told me he was kidding. But that was after I’d modified the clips. So now you get the sweet sultry tones of James Earl Jones performing magic.]

Echo Sync is a new feature in the Jerx App that’s being released tomorrow.

It’s a utility feature that allows all sorts of performances that you can frame as mind-reading, influence, spectator as mind-reader, etc.

Here’s a simple example.

You hold your hand behind your back and ask your friend to name a number between one and five. She says two. You pull out your hand and you have two fingers extended. “Impressive,” you say. Then you repeat it. She says four, and you pull out your hand with four fingers extended. “You’re amazing…. What? You’re not buying this?”

You pull out your camera and have them turn their back to you…

You can do with as many numbers as you want in a row, they’ll always get it right.

This is Echo Sync.

Here’s how it works. You go in the app and click the Echo Sync feature. This brings you to your camera. You hit record on your camera and the audio starts recording. Five seconds after (or less than that, depending on your settings) the video starts recording. Then, when you click stop, the whole thing gets exported to your camera roll, except the start of the video is shifted back to the start of the audio, and stitched together in the process.

This gives you a five second head-start on anything your spectator says.

Here’s another example, where the performer has told his friend he’s going to try to mentally project a nonsense word to her…

You don’t need a Ouija board for this. You can just draw the letters in the air behind their back.

What else can you do?

Finally, a use for that dumb card index you bought.

Or maybe you activate a pressure point on their scalp that stimulates predictive abilities and—so long as they can focus and eliminate distractions—they always know what will beat your throw in Rock Paper Scissors.

You can write words and numbers on a whiteboard that they can pick up.

You can have them focus and name any word that comes to mind, then send them the recording. When they check the video when they get home, they see you making some hand signals before they named their word. With a little research on their part, they realize you spelled the word in Sign Language before they named it.

You don’t need to have anything on you other than your phone. You can just point to objects in the room, or cars in a parking lot, or buildings on the horizon and they’re somehow able to intuit what you’re pointing at.

They don’t always have to have their back turned. They can have their eyes closed. Or if you’re sitting at a table, you can point the camera at your hand under the table.

You can say, “I’m going to go in the other room and start humping different objects. I want you to yell through the door what you think I’m humping.” And then you go in the other room and rub your groin against whatever they call out.

The choreography with this feature is pretty simple. Let’s say you’re doing the thing where they guess the number of fingers you’re holding up. As soon as they say a number, you throw that many fingers up. I like to keep my fingers extended for about the length of the delay that’s been set (although that’s not necessary).

The only difficult thing is remembering to start talking after they give their guess. Your mind might be focused on writing something or pulling a card from an index or something, but try not to leave a bunch of dead time after their guess or it will seem off when they play it back.

Another thing to remember is that when you stop recording the video, the last few seconds of audio is going to get cut off (because the video has shifted back to the start of the audio). So you’re not going to want to immediately kill the video at the end of the trick. Let it run a few seconds. You’ll get a feel for the timing. Fortunately, the timing/choreography is really easy once you’ve learned it once. You won’t really forget it.

The way I like to use this is to suggest I’m recording some “testing” for my own purposes. It’s only afterward that I’m like… “You’re not going to believe this.” Then, after I’ve sent them the video (I prefer to watch it on their phone). I can say something like, “Okay, given that worked… there’s something else I want to try with you.” And that sort of naturally leads us into a trick that takes place in the real world, in real time, rather than on video, post factum.

I also like doing it as something to show someone right before we stop hanging out. As part of “something I’m trying out,” I ask them to help me out and guess how many fingers I’m holding out a number of times in a row (a 3-second delay is good for this). I let them get 7 or so in a row right before I stop the video. “Were you looking in a reflection or something?” They insist they weren’t. “Damn. You were in the zone.” I send them the video right then, but I don’t watch it with them. I just let them watch it later and see what they did. (Of course, there can be some Imp used that supposedly gives them this temporary ability.)

You guys are going to come up with uses for this that go beyond what I’ve suggested here. I think there’s likely going to be ways to combine this with other effects to create different types of magic beyond just me guessing right, them guessing right, or me influencing them.

I believe an update is coming soon that will add the start and stop sound of the iphone video in performance, which is a nice convincer.

Feel free to send me your ideas and/or videos and, if I get enough, I’ll make another post about this in the future.

"Whichever You Want" Equivoque

This is an equivocal phrase you can use when you’re down to two objects, such as the trick I was discussing yesterday using the Evoke deck where you have two cards at the end, and you want the spectator to end up with one of them and not the other.

I’ll describe it as you would use it with the Evoke routine discussed yesterday.

There are two cards remaining. A positive card and a negative card. I want them to keep the positive card to add to their hand. And I want the negative card to be given to me to add to the negative cards they pushed away earlier.

I say:

“Take both cards and mix them up under the table where neither of us can see. Then just place whichever you want on the table.”

If they place the positive card on the table

I push it toward the other cards they kept and say, “And I’ll take the one you don’t want.” And I reach out with the negative cards to have them place the card that remains in their hands with them.

If they place the negative card on the table

I slide it toward myself and drop the other negative cards on top. “And you can add whatever card you kept to your own cards.”

That’s it.

Here we’re capitalizing on the phrase “place whichever you want on the table.”

Which can mean:

Place onto the table the card that you want.

OR

Place whichever card you care to on the table.

And we cement that in place by reframing the other card as:

The card you didn’t want.

OR

The card you kept.

This works really well with this trick, or any other trick where you’re dealing with a blind selection between apparently identical items.

While you can use similar language with openly different items, I don’t think it works as well. And in that case I would probably try and craft an equivocal phrase that was specific to the items in play. Whereas this is a general usage type of equivoque.

Spackle: Evoke

The Spackle feature is where I try to fix a weak part of a trick, or at least give my best attempt at how to address it.

This email comes from ML…

I perform a version of a Poker effect using Craig Petty's Evoke deck. At the end, the volunteer has five positive emotions and I am left with five negative emotions. It's a great trick.

At the end, there are two cards remaining (one positive and one negative), so I use Magicians Choice by asking the volunteer to point to one card.

If he (or she) points to the positive card then no problem... I just slide it to him. 

If he points to the negative card, I ask him whether he wants to change his mind but as you know, no one ever does! I then slide that negative card to me. But that is obviously different from all the other choices where he selects cards by sliding them. 

Is there a better way to make it look like the volunteer has actually chosen the card, particularly since I can see from the backs of the cards which one is positive and which one is negative?

I actually do have a pretty good solution to this, as this is the trick that I do with the Evoke deck as well. If you’re interested, you can find the trick described in the Evoke instructional video.

See, that’s a joke, the instructions are 10 hours long and sifting through that would be a nightmare. The trick is 19 minutes into part four of the instructions, presented by Peter Nardi.

Basically, the spectator picks out five positive and five negative emotions, and you use them to do a version of the 10 Card Poker Deal. I like it a lot. It’s easy to remember and simple to perform.

During the performance, cards are placed on the table and the spectator pulls cards towards themselves and pushes cards away. They have, of course, taken the positive cards and pushed away the negative. (Or, you can make it so they do the opposite and be like, “Man, you’re fucking miserable, aren’t you?”)

There’s a final moment in the performance where there are two cards left for them to choose from, one positive and one negative. At this point, Peter Nardi does something that I consider strange. He just puts the cards in the correct pile and doesn’t consult the spectator at all. That’s one way of handling things. In the same way that pushing your wife off a cliff is “one way” of handling marital problems.

Let’s try to think of something better. They do talk about using equivoque for the final card, but they’re stuck in that 2nd Wave equivoque thinking. “Point to one. Okay, I’ll keep that.” Or, “Point to one. Okay, that’s the one you’ll have.” This type of equivoque is so uninspired that Peter thought it was better just to deal out the cards himself. I don’t blame him.

I will give you a way to handle this with equivoque in tomorrow’s post, it’s a bit of equivocal language that I’ve been using for a while now with a lot of success, and it can be used beyond this trick so it deserves its own post.

But for now, here are three other ways to handle this point in the trick.

Method #1

This first way is kind of “cheeky,” which isn’t a word I use much, but the idea comes from Ian Rowland in his section of the instructions, and he’s properly British, so I think “cheeky” works. Another word for it might be “bold.” Here’s how you do it.

“Okay, we’ll do these last two differently.”

Pick up the final two cards in your hands.

“Take one.”

If they take the one you want, you’re done.

If not, you say, “And touch the face of the card and try to pick up on the energy of the card.”

You look at their face while they do this.

“And now do that with the other card.

They touch the face of the other card.

“Oh wow. Okay, that’s fascinating. I didn’t know if that was going to work, but you gave off a bunch of strong microexpressions with this one. If I had to guess, you were subconsciously picking up good energy from this one [the one they hold] and negative energy from that one [the previous one they touched].”

I turn over the one on the table to show a negative card, and have them turn over the one in their hand to show a positive one.

This might feel questionable, but you can immediately follow up by showing they took the other four positive and pushed away the other four negative cards, so they don’t have a lot of time to call bullshit on it.

Method #2

This is purely a mechanical method.

“We’ll do this final one blindly. I’ll mix these up and hold them under the table.”

Take a card in each hand, and put your hands under the table. Drop the cards in your lap as you go, paying attention to where the positive card is. Continue moving your hands under the table, but keep a lot of space between them, so your hands are nowhere near each other. This is to come off as being “fair.”

Have them hold their hand over the table, hovering over each hand beneath, and have them pick the hand that’s “holding the card they’re getting positive energy from.”

Pull that card out slowly (leaving the other hand in its place under the table) and grab the positive card from your lap on the way out. Slide it across the table to your friend.

Only now do you remove the other hand from under the table, picking up the remaining card on the way.

I like to look at that card and give a small smile, like, “okay, good job.” The idea being I have to look at it to know the one she left was negative.

Method #3

This is one of my favorite ways of handling this moment.

“We’ll do this last part differently.”

I turn my back and have my friend pick up the remaining two cards. I ask if one is positive and one is negative. They confirm that’s the case.

“Okay, set them both face-down on the table, but remember where the positive one goes. Let me know when you’re done.”

When they do, I turn back around.

“I’m not going to make eye contact, because I don’t want you to give anything away physically. Instead, I just want you to focus and send your energy my way and try to see my pushing the positive one towards you and pulling the negative one toward me. I want to see if you can influence me to do that, just with your thoughts and energy.”

I hold my hands over both cards as if I’m picking up energy or waiting for some psychic instructions. I let the tension build and move my hands slightly back and forth as if I’m getting a feel for which cards feels right to push forward. After half a minute or so, I say something like, “Ooooh… that’s it,” and I slide the positive card toward her. As if the definitive answer to what she wants me to do just broke through.

This shouldn’t work as well as it does. But I’ve gotten really strong responses from this moment. They were imagining me doing this in their head, and then I did it.

It recasts this final moment of what is really just my own actions and makes it a moment of their “influence.”

It works really well and, I think, likely has uses with other tricks.

Tomorrow I’ll discuss a purely equivocation based solution to this issue that has uses beyond just Evoke. I call it, “Whichever You Want.”

Mailbag #132

Hey Dudes and, of course, Dudettes.

Change of schedule this month. Instead of posts on the 1st, 2nd, and 3rd weeks, they will be on the 1st, 3rd, and 4th weeks.


I had an idea while reading the Atomic Deck Magic Cafe thread clusterfuck, specifically this post…

I’ve been performing in restaurants for over 20 years. This guy describes the experience I’ve had for more or less every trick at every table I’ve ever performed at: the people laugh and clap and seem to be entertained. THAT IS THE SOCIAL CONTRACT. To claim a trick is good because that was the reaction you got is absurd.

But it gave me an idea, if you ever run out of things to talk about on the Jerx from the amateur perspective, you should get a job doing restaurant magic. It would be interesting to hear your take on it.—JR

Yeah, that’s an insane proposition, but thanks for the idea (I guess.)

I started this site a decade ago talking about the differences between amateur and professional magic and in my estimation, those differences are only growing. A lot of amateurs I hear from are pushing magic in really interesting ways. But I think the professional performer is still stuck as being something of a clown for people (often literally a clown). As this guy says, he’s there to “entertain” people, and I have no doubt he does. But when that’s your priority, that’s when you’re worrying about things like pocket space and memorizing jokes and stuff like that. Stuff that detracts from casual performances.

This guy’s description sounds like my nightmare scenario. “Nobody cares if the cards are normal. Nobody cares if the premise makes sense. They’re entertained and fooled and they clap at the end.” There’s not even the pretense of investment in what they’re watching. It’s almost like, “Of course the deck is phony. Of course, your premise is bullshit. Just get to the trick.” In table-hopping this is probably the default relationship between performer and audience. There’s maybe no way around it.

But if you want to do really powerful social magic—if you want to genuinely astonish people, or connect with them, or make them feel this moment is something truly special—you just can’t have elements of a trick where they’re just “helping you out.” It doesn’t work. If they think the cards are gimmicked and they’re being nice about not asking to examine them, you might entertain them, but you’re not going to thrill them.

The strongest social magic doesn’t come off like it was intended to be “entertainment.” And for that reason, a lot of the stuff that “plays” for the professionals will fall flat for the amateur. And a lot of stuff that is incredibly powerful for the amateur, won’t get any traction in a formal performing situation. It still boggles my mind that, for the most part, we treat these like they’re the same situation.

In professional performing, “entertaining” is a worthy goal. But many magicians don’t seem to understand this is makes for an awkward interaction in the real world. “Sit back, and get ready for some of the old razzle-dazzle!” This is weird energy if we’re just hanging out waiting for a pizza delivery.


I liked the RAP: The Gentle Sucker Trick post. It reminded me of Matthew Bich's Fool Us performance, with the sucker ending. It was so entertaining because the sucker element wasn't aimed at the audience, but directly at Penn and Teller. So you are, in effect, getting the same moment without having to physically have P&T there.

And maybe that is part of why their show is so successful - even people who don't "enjoy being fooled", do enjoy experts being fooled, and are rooting for the magician underdog to "win" since they are not the loser in it.—DF

That’s a good point. Fool Us has got to be one of the most successful magic tv shows of all time. And I think your interpretation is probably exactly correct. The “fooling” part of the show is filtered through Penn and Teller. This let’s people be more appreciative of the fooling, rather than feeling like they are the “victim.”

This is definitely the same goal as the Rehearsal as Presentation technique.


You’ve probably answered this before, but what do you consider to be the single most important piece of advice for stronger presentations? —BW

I probably have answered this, but I’m not sure what I said at that time. And if I said the same thing, it’s always good to revisit it.

My number one piece of advice (to myself) is: Slow down and treat it like it’s something interesting.

Don’t rush it and don’t come across as scripted.

I can take a trick that a 5 out of 10 and make it a 7.5 out of 10 just by treating it as if it’s something I find actually weird or fascinating.

At the same time, you could take a genuine, bona fide miracle and have it come off as a meaningless trick if you rush it and make a bunch of scripted jokes along with it.

Magic is strongest when it feels like a shared moment of fascination, not just a sequence of moves and punchlines.

Until March...

This is the final post of February. Regular posting resumes, Monday, March 3rd. The next newsletter will be sent to supporters on Sunday, March 2nd.


I mentioned a new effect coming to the Jerx App soon. I’m pushing that back to the beginning of March because I want to have a couple more videos to show you to demonstrate some of the possibilities with this new feature.

I don’t like to “hype” anything (I’ve sold my last six books without even telling people anything about the contents) but because I’m leaving you hanging a little bit, I’ll mention some of the things you can do with this feature. There isn’t one specific trick it’s intended for. It’s a utility app that can be used for very direct mind reading, but, I use it almost exclusively for Spectator As Mindreader effects. They can pick up on numbers, words, shapes, playing cards. It’s great for Rock Paper Scissors effects. PK Touches effects. And I have a feeling there are going to be a lot of other ideas that come up for this feature as well.

I wouldn’t be surprised if the price of the app goes up in the not too distant future. It’s not up to me. I let Marc handle all of that. While the app is based on my ideas, Marc is the one who builds it and updates it and gets the meager sales for an app that I prefer not to advertise or have a facebook group for or anything like that.

Because of the nature of the app—that it’s made up of a bunch of different, sometimes-unrelated ideas—it makes sense that as new distinct features are added, the price is going to go up. At least it seems that way to me.


If you were on the waiting list for a supporter slot, and you received an email earlier this month offering you one of the vacated slots, you have until the end of the month to claim it before it goes to the next person in line.

As an FYI, the wait time for slots to open up for people on the lower level support tier to the upper level support tier is currently about a year.


Here’s an idea from Landon Stark, from his new $4 book, Bag of Tricks.

It’s about using a rubber band as a crib.

While the notion of using it as a crib for a full deck stack is a bit… ambitious. (And by “ambitious,” I mean, crazy enough to make the Stack Watch seem practical.) I do think it’s the sort of thing that could be used when you have a smaller number of things to keep track of (the Wikitest words, for example).


This is a good trick for people who get called “needle-dick” a lot. (60% of you)

In fact, if you could actually push your spindly cock through the box, then you’d have something truly memorable.


Catch you all back here in March.

Sleight of Hand

Okay, I mentioned in yesterday’s post that I had, what may be, my most controversial opinion yet.

Sleight of Hand is a Method of Last Resort

And I don’t mean this to say that most people do sleight of hand poorly (which, they do). I mean this to say that sleight of hand, in and of itself, is quite often a very bad method, if your goal is to create a feeling of impossibility and magic.

This isn’t an easy thing to say, especially since there was a time when sleight of hand was almost synonymous with magic for me.

Here are some disjointed thoughts on the matter….

— Sleight of hand frequently requires fast or unnatural movements. While these can fool people, they’re not going to charm people or fill them with wonder.

—I know some people reject the romantic notion of using magic to truly capture people’s imaginations, or enchant them, or make them question reality. But if that’s not the goal, I don’t know what it is. Is it just to get people to say, “I’m not 100% sure what exactly happened there”?

Here’s Derek Dingle doing sleight of hand. I genuinely do not know what the experience of this is supposed to be for the spectator. I don’t know what emotion it’s supposed to be tapping into.

— We all agree that when a trick obviously uses technology, it’s not a very good trick. Yet magic is full of tricks that are obviously done with sleight of hand, and yet we don’t see them as bad tricks. I think we probably should.

— Sleight of hand is usually the most direct-line method. It’s the equivalent of stealing the Mona Lisa by blowing a hole in the wall of the museum, breaking open the security case, yanking it off the wall, and running off with it. At some point, the authorities find you with the Mona Lisa and your response is, “Ah, but you didn’t catch me while I was doing it.” Like… that doesn’t matter. They know you did it and generally how you did it. There’s no mystery here.

Now, if the Mona Lisa was gone and there was no hole in the wall, and the security case was intact, and nothing seemed out of place, then we would have a mystery or an impossibility.

Sleight of hand magic too often feels like, “I did it without you catching me.”

— Magicians are spectacularly bad at understanding what good sleight of hand looks like. They think if the thing they’re trying to hide is hidden, then that’s good sleight of hand. It’s often not.

Here’s someone who is teaching the pass on youtube.

I admit that I don’t see the two halves switch places. But I do see a completely unnatural gripping and rocking of the deck accompanied by flailing fingers. So maybe I don’t know exactly what was done, but I know you did something weird and exactly when you did it. This is equally not good.

—Yes, I use sleight of hand all the time, but I try not to do tricks that rely just on sleight of hand. I really want a mix of deceptions going on: sleight of hand, gimmicks, psychology, mathematics, misdirection, subtleties, linguistic manipulation etc.

— In recent years, I’ve become more discerning with my sleights. If it requires unnatural speed, tension, or abnormal movements to do, can it ever really be deceptive? I don’t think so. The moves may be fine for people who want to make it known that they’re doing sleight of hand. But as a casual performer—performing in the Carefree style—I now consider sleight of hand to be something of a last resort.