Field Report: Home of the Whopper

"I swear it wasn't a trick. I know you thought of the song and it was playing on the radio when we turned it on, but I had nothing to do with it. These things have been happening for a couple of weeks now. I feel like something is fucking with me. It's like I'm finding all these different 'easter eggs' in the universe based on what I'm thinking about or concentrating on."

It's 3am and I'm walking through a park near my apartment on my way to Burger King with my friend, Kate. 

"I'll think of a type of food I want that I haven't eaten in a while and, like magic, there's a new restaurant that opened, selling that exact food two blocks away. I think of an activity I want to do and I'll get an email with a Groupon for that activity a half hour later. It's like if I think of anything: songs, movies, food, people -- anything I concentrate on -- the universe ends up painting that into my my surroundings."

"I've been testing it too. I think of obscure things -- a dog with three legs -- and 8 hours later I see one walking down the street. I feel like my life is a video game and they've substituted in a dumb, uncreative programmer who is just populating my world with whatever I happen to think of, instead of coming up with his own ideas."

"I'm not buying any of this," she says.

"I'll prove it to you. Uhm...name a type of vehicle. No, wait. That's too easy. Let's make up a completely abstract image. Here... name any simple geometric figure, like a square."

"A circle," she says.

"Okay, now circles are everywhere, of course. So let's make it a little more unique. Imagine another simple shape inside the circle. What are you thinking of?"

"A triangle."

"Got it. A circle with a triangle inside. Now, that's pretty random. If I asked you where you'd seen a circle with a triangle inside, would you have any answers? No? Maybe a street sign or something like that. Perhaps some company logo? Whatever, it's certainly not a common thing by any stretch of the imagination, right?"

She agrees.

"But here's the thing," I say. "You just created that image in your mind based off of nothing but your own imagination, yes? I guarantee you by the end of the night we'll see it incorporated into the world around us. What was it again? A circle with a triangle inside?"

We walk into Burger King, order some fries and milkshakes and walk away from the counter.

"Grab a seat and I'll get some ketchup," I say.

Seconds later she growls at me, "Andrewwwwwww..."

"What?" I say, innocently, as I join her at the booth.

 

Method: The Circle/Triangle force and a tackily decorated Burger King.

You Wanna See Something REALLY Scary?

Today I'm going to tell you how to pull off two legitimately scary card tricks.

The number of genuinely scary card tricks are miniscule. This is because when magicians try and evoke an emotion, they generally do it in the most hack, obvious way. So, if they want a trick to come across as "romantic" they overload it with heart imagery, and maybe some flowers, and a bunch of other hokey bullshit. And if they want it to be scary they make it about vampires, or use little plastic skulls, or talk about the devil. It's all just more bad story presentations where the cards are anything but cards. "The Jack of Spades is Jack the Ripper" -- that type of garbage. 

The problem is that scaring people is not generally conducive to the way magicians want to perform. They want credit. So things seem a lot less creepy when the magician is clearly responsible for what's going on. Like imagine you've been asked to keep watch over a sick, elderly woman in an old house far out in the country. It's late. You're sitting on the sofa, drifting in and out of sleep, when you hear a tap-tap-tapping on the window behind you, and then the sound of a long fingernail scratching down the glass. You freeze thinking, "What the hell was that?" And a moment later the lights come on and there is some guy standing there with a goofy grin, "Hi, it's me, Michael Ammar! I was making that noise. Spooky, huh! That was me." It kind of takes away any tension. Actually, maybe Ammar showing up in some remote house in the middle of the night would be a little scary.

My point is, even with something that could be scary, like the haunted deck, how is it usually presented? With the magician gesticulating around the deck and explicitly or implicitly taking credit for what's going on.

I think I've cracked the code for presentations that elicit genuine emotions and a big key to them is about not claiming credit. When what's presented is not presented in a way that suggests you're looking for acceptance, credit, acknowledgment, appreciation, or validation, the spectator's full emotional response gets channeled into whatever the trick is intended to elicit. For me that's usually joy or mystery or some combination of the two. But I've discovered a way to channel it into romance and sensuality as well (and it has nothing to with doing tricks with hearts and flowers). I'm not quite sure I'm willing to share my findings on that with you cretins, but it definitely can be done. And you can also use magic to generate real fear, or at least a truly unsettled feeling.

Halloween is still a month away, but I thought I'd give you two potentially freaky effects you might want to start working on now so you can unleash them on people in a few weeks. One is just a very small adjustment to a commercially available effect, and the other is a fuller presentation for a technique that is so good it demands a larger spotlight be shone on the moment.

The ideal setting for both of these tricks is to book a night in a "haunted" hotel with someone. The first time I performed these effects together was late one night with a friend at the Batcheller Mansion Inn in Saratoga Springs, NY.

This is entirely unnecessary, of course, it just makes things more fun. I've done it in my own apartment a couple of times as well and have received equally as strong reactions.

They're Here

Part One - The Storm is Getting Closer

You mention to your friend about how playing cards have been used for centuries to communicate with the dead. If you need some fodder for these comments, I recommend this website's ludicrous section on cartomancy.

You talk about how there have been some strange goings on in your home (or you talk about the research you did on the haunted hotel room you're in). You say you want to try an old ritual to see if a ghost is really there. You spread a deck of cards face up and allow your spectator to choose one. I wouldn't do it just like that though. Maybe have her wave her hand back and forth while you recite some incantation and whatever card her hand is over when you're done is the one you'll use. Or have her use a pendulum to select a card, or something like that. Let's say she selected the Queen of diamonds. You put the card back in the deck.

Take the deck of cards and go with your friend to the bathroom or any other small room in your home. Go in that room and look around real quick. You want to show your friend that there's no one in there. Leave and turn off the lights on your way out. 

You hand the deck of cards to your friend and have her hold it betweeen her hands. "In a moment," you say, "I'm going to open the door to the bathroom again. I'm not going to turn on the light but you'll be able to see clearly enough because of the light from this room. I want you to go in there quickly, find any flat surface, set the deck down, and run back out here, got it?" She nods. You open the door, she goes in, leaves the deck, and comes right back out. 

"Where did you leave it?" you ask. "Actually, don't tell me. It's better if I don't know."

You flip open a little notebook with somethings you've scribbled in. "Let's try this," you say. You take her hands and read some incantation from the book. You could spew some Latin nonsense or say you found some old children's rhyme from the early 20th century. Whatever you think your friend will find creepiest.

Spirit, in the dark of night
Come to us, move toward the light
We ask for you to make it clear
Prove to us that you are here

You look in your friend's eyes. "I kind of hope this doesn't work," you say. You go over to the bathroom door with her. You turn the handle and open it just a hair. You tap it so it swings open and you let your friend take the lead into the bathroom. 

On the edge of the bathtub, right where she left it, is the deck of cards. Only now it is cut in two piles and one card is sticking out. "Sweet fuck," you say. You turn on the lights. Slowly you move over to the deck and gently take the one card that's sticking out. You take it and turn it over. It's the Queen of Diamonds.

Part Two -  This House Has Many Hearts

"I want to try something else, but this time we need to be in this room to make it happen."

You open up one of the bathroom cabinets and remove a candle or two and a stick of colored chalk. You light the candles and turn off the rest of the lights. You want the room just illuminated enough to see what's going on but you want there to still be a lot shadows and darkness around the edges.

"Name a different card. I don't want to use the queen of diamonds again, that's freaking me out. And besides that card belongs to whatever that thing is. We need a card that's going to be yours. Which one do you want to use?" She names the four of hearts. You give that card to her and a sharpie. You tell her to write her name on the front of the card and to think of a question that you will try and get answered by the spirit world. A question about her life or her future. When she has one in mind tell her to whisper it to the card. As she does this you draw a large X on the wall in chalk.

You take the card back and press it on the wall against the middle of the X. You sit there in the flickering flames for a while. Then, just when everything is quiet and still, you jump back, pulling your hand off the wall and the card flutters to the ground. This will make her jump. You pick up the card and examine it, but there's nothing wrong with it. You set it on the deck for a moment and brush some chalk off the middle of the X. You do it it again. You hold her card against the wall. After a few moments you give your friend the rest of the deck to hold onto and press your other hand on top of the first one. After 45 seconds you slowly peel your hands back. The card is gone.

"I think they have it," you say, quietly.

"Okay, if this works they should answer your question on the card and send it back to us. That X was the entrance for the card, but we need to create an exit. Draw a circle anywhere on the wall. About two feet in diameter." She does this. 

You walk over to the circle and start feeling around the center of it with your hands. After a few moments you say, "Oh, I think I feel something," and you start scratching at a part of the wall. "Can you feel it?" you ask, and your friend admits she can feel a small bump there. "Let me try and get it," you say. Your left hand continues to scratch at the wall. "Oh, look, look, look," you exclaim. And your right hand slowly pulls your friend's signed card out of the wall.

You bring it over to the candle to see better. "I'm not sure if they replied--" you say and cut yourself off as you turn it over and see this:

You jump towards the door and scramble to the safety of the other room.

Method

Part One

This is simply Peter Eggink's Haunted, with two small but significant changes.

Change 1 - The spectator takes the deck and places it in the other room anywhere they want. The free handling of the deck and the free choice of where to put it makes everything seem completely above suspicion.

Change 2 -  You don't do the effect visibly. Your friend never sees the animation of the deck. You would think this would be less powerful, but instead it's much more affecting. Watching a deck cut itself is pretty magical. But placing an object in an empty room and then coming back to find something has messed with it, is a much more powerful moment.

Part Two

This is, of course, a nod to Poltergeist and Little Girl Lost and other stories about things and people going into the wall and entering a spirit dimension.

The method is all Chad Long's brilliant visual moment, The Wall. Chad's effect is stunning. It really looks like a card is coming out of the wall.

I think it's just about perfect, which is why I don't like it as just a quick throwaway. I wan't to hang a whole effect on that moment. The thesis of this site has always been that context and presentation matter above all else, and I definitely think this is an ideal context for Chad's trick.

Let's talk about the choreography.

She signs the card, whispers her question to it, and you take it back on top of the deck and go over to the X you've marked on the wall. You place the card under your hand in a way that will mimic the Rub-A-Dub vanish you're going to do in a few moments. So you do the fake vanish first and nothing happens except you try and give your friend a good jump-scare by pulling back quickly from the wall. Your friend sees her card again and it's just a normal card. Now do the first action of the Rub-A-Dub vanish, but simply hold your hand against the wall like you're still holding the card. ALL the attention is on your hand on the wall. While it is you just push the selection off the top of the deck and into your pant's pocket. When you've done that you hand the deck of cards to your friend under the pretense that you need both hands to press against the wall. The fact that your friend now holds the deck is an extra convincer that the card is really under your hands. Eventually you pull back and the card is gone. 

Now, let's talk about writing on the walls in chalk. Don't leave that out. It's great theater and taken directly from Little Girl Lost. Just make sure the chalk you're using easily washes off the walls. Don't do it on some fancy wallpaper or something.

Now comes a very Jerxian method. This is the type of method that really only works in informal performances, but it works perfectly. You give her the chalk and ask her to draw a circle on the wall. You're in a dark bathroom and she's concentrating on that task. While she does this you just stand behind her, pull the card and a marker out of your pocket and write "Die Bitch!" on the back (or whatever you want). I prefer to do it messily with a brush-tip marker. To encourage her to draw slowly just tell her to try and make it as even as possible, or to draw three concentric circles. Whatever it takes to get the time you need. Put the card back in your right pocket when you're done.

Now you go over to her circle and start feeling around it. In almost any circle of a decent size drawn on a wall, you will find some imperfections in either the paint or the wall itself. When you feel a bump of some kind, you just direct your friends attention to it and haver her feel it. While she does you get the card in position for Chad Long's effect. Then you just make sure she's focusing on that spot and you remove the card from the wall.

You're done.

Thank you Chad Long and Peter Eggink.

This house is clean.

This Is How We Fall

Everybody! It's September 23rd! It's autumn! Which, if you live in the northeast US, is the greatest time of the year. And if you don't live here, come move here for Pete's sake! Don't you love fall foliage, picking apples, Halloween, a chill in the air, homecoming weekend, pumpkin-spice lattes, college football, cuddling, the World Series, and wearing hoodies? What more do you want? This season is everything. (I apologize to my Australian readers for all the autumn talk. I know seasons are backwards there and... like... leaves fall up into the trees or something? I'm not sure how it works.)

I also think fall is a great time to reassess things in your life. Who was it who said, "Autumn is the springtime of the mind"? Let me look it up.

Hmmm. Apparently I'm the one who said it because I can't find that quote anywhere. But I sure as hell didn't make it up. Or maybe I did? Anyway, autumn is when I'm motivated to take stock of things and make decisions about what's to come. It was last autumn that I decided to start up this site, and that turned out to be a good idea.

Speaking of which, I'm meeting with a couple close-friends/advisors later today to talk about what options there are for keeping this site as an on-going thing. As of now I have the posts to go through mid-late 2016, but it's just a matter of available time. I've been spending 20 to 30 hours a week working on this site, and I was able to do that because I was taking a break from my normal freelance work. But soon I'll have to return to that. I really do love writing the site, and if I were independently wealthy I'd keep it going for a long time. But my stupid bank keeps insisting I'm not independently wealthy so I need to either stop or come up with some way to make the site self-perpetuating. Unfortunately, the appeal of this site is so narrow that to keep it going will require the support of pretty much all the people who like it. There's not enough people who resonate with my view on magic or the world that the site can continue with just a percentage of the people who like it backing it. So if it's important to you that this site keeps going, when the opportunity comes to support it, you're going to need to be all in. More on that in a couple of weeks. 

Let me get back to ruminating about autumn.

Here's a Martha Stewart-esque hot tip for you for a fall treat. I like to mix peanuts and candy corn together. It tastes like a deconstructed Payday bar. 

What are you doing? Go mix up a bowl already. For your health.

Speaking of, here's another great fall tip...

And finally, quite possibly the greatest autumn band of all time, The Clientele, released a best-of album a couple weeks ago called Alone and Unreal. Go track that shit down. 

Spectator Involvement

I received an email in regards to my post on Las Vegas Leaper that said, in part:

Should I endeavour to add the element of spectator discretion to the trick? I mean, I like doing that whenever it’s logical and hardly cumbersome; e.g., the cigarette-ash-in-spectator’s-hand trick, not that anyone smokes any longer.

Given how direct and powerful LVL already is, I’m not entirely certain, though.

I understand the question he's asking and it makes me think I didn't do a great job expressing why you would want to perform that trick in the manner I suggested. And I think there is value in looking at this a little more closely because there is a lesson there that can be applied to a lot of other tricks. 

My response to the email was this:

To be clear, the purpose is only to make it more direct and powerful. Involving the spectator is just a byproduct. The weakness in the traditional effect is the arbitrariness of sending across three cards. 

Think of it this way, if I make 4 grapes magically appear in my empty refrigerator, it might be a pretty good trick. But it's easy for the spectator to think, "Well, he must have had 4 grapes in there somehow without me knowing." But if I ask you to name a number and then I say, "There are now that many grapes in my refrigerator," the trick can no longer be, "How did he show me an empty fridge while hiding 4 grapes in there?" Asking them for a number isn't just about getting them involved, it's about making the effect impossible by throwing in something that is theoretically outside of the magician's control. 

As magicians we tend to segregate the components of the trick, because we know we need to do that in order to accomplish the effect. So we say, "How can I force or figure out the number he'll choose?" and, "How do I hide that many grapes in the refrigerator?" But I've found that spectators generally don't think like this. They just aggregate everything together. "He made the number of grapes I chose appear in the fridge!" It's just one thing. It's not, "He knew how many grapes I'd choose. And he had that number magically appear in the fridge." In the case of the Las Vegas Leaper tweak, it's about making the effect more impossible (not just about involving the spectator.)

But let's talk about spectator involvement. I think this is a misunderstood concept amongst magicians. People will often tell you that magic is more powerful when the spectator is involved. They will say that, and then they'll say something like, "That's why I ask them to hold their hand out so I can rest the deck on it." This sort of spectator involvement is what I call "Spectator As Table." It keeps them involved in the sense that they can't run away, but that's about it. One step up from this is when we have spectator's sign cards or things like that. This too is, technically, involving the spectator, but it's incidental. The key to good spectator involvement is this: Structure your tricks so the spectator feels their perception, actions, or choices will affect the process and/or outcome of the effect.

This is, of course, why mentalism often gets such a good reaction even when performed poorly. Most mentalism requires input from a spectator. In any effect where the spectator believes that what they're seeing is somehow unique to this moment, they will react stronger. This is not just true in magic, but in everyday life as well. If you're trying to make an impression on someone at a bar, you can recite a very well crafted pick-up line, but you will still make less of an impression than someone who says something mildly witty about the venue, the person they're talking to, or anything else that makes the interaction more personal. 

These opportunities for spectator involvement aren't always easy to find. But, like in Las Vegas Leaper, I believe they are there more often than we take advantage of. And when they hit, I think they can seriously strengthen the impact of an effect. And when they don't hit, they're completely forgotten, or you can choose to turn the miss into an aspect of your presentation.

I'll end with a somewhat simple example. It's not great magic, but it will be easy to follow the idea. Let's say you have a trick where you can make a red ball appear and then it changes to green.

You can present the trick that way -- "I'm magically producing a red ball, and now it changes to green" -- but from the spectator's perspective, they might as well be watching a youtube video.

Instead, you present it this way. 

"What's your favorite color?"

They say "red": You say, "Hmmm... red? I wouldn't have guessed that. Okay, if that's what you like." You close your empty hand and open it and a red ball appears. Perhaps you end the trick there. Or you can say that your favorite color is green and with a wave the ball turns green.

They say "green": You say, "Okay, green, that's a little unusual. But because I like you so much and I'm such a good magician, I will make a ball of your favorite color appear." You close your empty hand and open it and a red ball appears. "You're welcome," you say.

They say, "That's not my favorite color."

You say, "Ugghhh... this is so like you. You never give me credit for anything." 

"No," they say, "I said green."

"Exactly!" And now when they look back at the ball it's green.

They say "blue" [or any other color]: You say, "I'm so envious. I wish I had a favorite color. I usually like red, so most days I'll go with that. [You make the red ball appear.] But I'm so fickle and sometimes I prefer the more organic feel of green. [You make it change color.] 

In this case the spectator involvement doesn't hit like we'd want. But asking someone their favorite color is still a completely valid way to start off talking about your lack of one particular favorite color, so it will never seem awkward or like a question that doesn't go anywhere.

Again, I'm not suggesting this is the world's greatest mystery, I just believe it's a simple example of spectator interaction that is more interesting and more powerful than the way we typically involve people in our effects.




The Powers of Darkness

I'm actually writing this post a little earlier than usual. I'm waiting for my buddy, Clem to come over tonight. I can't remember if I've mentioned this before or not... you guys know I'm the grand wizard of the Brooklyn branch of the KKK, right? It is such a rich, rewarding, position to have. Met a lot of great white folks since I was elected. 

Anywho, I'm waiting on Clem to come over. I got my coon-stomping boots on and no coons to stomp! Isn't that the way it always is? That's actually kind of a cute image when you think about it. 

We need Clem's truck because he has the trailer hitch on the back for pickaninny dragging purposes, my car doesn't have one.

Where is Clem?

Hmmm... I guess I'll just watch some youtube videos to pass the time...

Huh...

Well... I...uhmmm. 

I feel kind of foolish now. I guess I had always just assumed racism was a good thing. But maybe it's not? I don't know. I suppose I needed this magic trick to set me straight. 

I don't know... there's a lot to digest here. I guess it's kind of a big deal that someone finally had the guts to come out and paint racism in a negative light and suggest black people were good for more than just dunking basketballs or busting up chifforobes.

I have to admit that it has certainly opened my eyes. Thank you, Scott and Puck.

Now just don't go making any videos of tricks that suggest there's anything wrong with NAMBLA (the North American Man/Boy Love Association) or Clem and I will never have any reason to hang out. (Clem is 11 and my boyfriend.)

Sundry Drive No. 12

For the second time this summer, Spencer Horsman, from Criss Angel's traveling ensemble magic show, has needed to be rescued from one of his escapes. You can read about it here

Spencer, I hate to be the one to have to tell you this, but you are apparently not good at escaping things. Is Criss trying to kill you? Why does he let you remain on the show? At the very least he should have you doing something different. Hey, I've got an idea. Why don't you do that thing where you fold a circle of felt into different hats? That seems like it might be more your speed. No, actually, forget that idea. I just had a very vivid image of you accidentally strangling yourself with the ring of felt while trying to fold one of those hats. I don't want to be responsible for that. 

Well, at any rate, Criss Angel's show, The Supernaturalists, or, as it's known in the industry, "No Refunds," will be touring the eastern half of the US over the course of the next couple of months. 


When your stupid wizard parents force you to make the bed.

The editing is great, but the acting is perfect.

Also, let's put our heads together and figure out how to make this effect work in real life. 


Everyone is upset because the trick Phantom, by Peter Eggink, is apparently a major dud. Someone let them know that I solved this problem with the Jerx Purchasing Principle, 7 days into the writing of this site.


Here's a couple creepy virgins flipping their shit because there was a woman in a low-cut dress in the demo for Rick Lax's Rip and Fold trick. 

I weep for any post-pubescent women who come within leering distance of these dumb dildos. For them a titty might as well be Halley's comet. They only see one every 76 years and likely through a telescope. 

I'm going to offer you two a tip: Don't buy Chris Philpott's French Postcards effect. It will be much less impressive that a spectator can discern the "sexy" postcards from the normal ones, when the sexy ones are caked in your dry, crusty cum.


Ugh... I hate to bring this up so soon after the guy's wedding, and especially in light of the Danny Cole/Justin Willman thing. But it looks like Joshua Jay and his new bride are trying to... here's the thing, I don't even know, to be honest... but it looks like they're trying to take credit for "designing" a deck of playing cards for their wedding. But if you look closely at this instagram post, it's clear that deck is just some old Garfield playing cards. What are they thinking? The "One of Moons" isn't even a card!


Tweak-End: Las Vegas Leaper by Paul Harris

Do you do Paul Harris' Las Vegas Leaper? You should, it's one of the best anytime, anywhere, any deck tricks you can do. I do the first phase as described in book 1 of the Art of Astonishment. Then I often do the second phase from Big Time Las Vegas Leaper, as described in book 3. 

I have a fairly robust presentation for this effect, but today I'm just going to offer a small verbal tweak that can increase the reaction to this trick enormously.

First, for those who aren't familiar, the effect is that the spectator counts 10 cards in their own hands, the performer doesn't touch them after they've been counted. The performer counts 10 cards for himself and then transports three of his cards over to the spectator's. So when the magician counts his cards, he has 7, and when the spectator counts her cards, she has 13. Then they do it again. So the magician has 4 and the spectator has 16. 

Here is the tweak. Once the spectator has counted their cards, you count off ten [supposedly] for yourself and hold up your pile. You say, "Ok, I have ten cards here. Name a number between one and ten."

Do you see? The numbers that will be said an overwhelming majority of the time (in my experience) are 3 or 7, and you are now set for a mindblowing effect because you already are holding 7 cards, and they already are holding 3 more than they think they are.

So...

If they say 7, you say: Okay, I will take these ten cards and turn them into seven. [Squeeze the packet between your hands, concentrate for a beat, then cleanly count 7 cards to the table.] But those three cards didn't disappear, I sent them over to your pile.

If they say 3, you say: Okay, I will send you three of my cards.

If they say 3 or 7, I only do the first phase. It just seems so impossible. They chose any number they wanted while the cards were already isolated away. It's a perfect effect. 

There are decent outs for all the other numbers as well.

If they chose 6 or 4, you are going to do the same thing, but you are just going to break it up into a first and second phase.

If they say 4, you say: Okay, I'm going to turn this packet of ten cards into four, one by one. [Make the cards vanish one at a time. False counting your pile as nine, then eight, then legitimately as seven. Pause.] The cards aren't really "disappearing," you know. Do you know where they're going? They're going to your pile. How many have I done so far? Three? Okay, let's see if it's working, so at this point you should have 13 cards. Count your cards. [Do the move to set up for the second phase.] Now, you said you wanted me to have four cards, right? So I have three more to go. [False count your four as seven.] We'll do these last three at the same time. [Do a little pop of the cards or whatever and immediately show you only have four. They now have 16.]

If they say 6, you say: Okay, I'm going to make six cards vanish. [Then repeat the same action as in the paragraph above.]

If they say 5, you say: Okay, I'm going to make five cards vanish. [Then you do the same actions as for four or six, but for the second phase you only do two more cards instead of three. Easy.]

If they say 2, 8, or 9 you're going to do something completely different but still logical. 

If they say 2, 8, or 9, you say: Okay, let me see if I have one of those. [Then you spread through your cards to find a card with that value. For example, if they say "two" you then look to see if you have a two in your ten cards. You'll either have a card of that value in your packet, in which case you can remove it, or you don't, in which case let the spectator choose any of the cards you do have instead. So with a 2, 8, or 9 you're acting as if you weren't asking for a "number of cards" but rather a value of cards. Once you have a card of that value or the spectator picks any other card, you tell them to remember that card. You then position that card so that after you do first phase, it will be the card on the top of your spectators pile that you pick up and say, "And look, the two of spades [for example] is still warm." I'm being intentionally vague here, but if you have Paul's work you know what I'm talking about. That line comes straight from his routine. So if they name one of these values you act like you're identifying one particular target card to keep track of.]

If they say 1 or 10 [and they never do] you say: Okay... actually, no... pick a number somewhere between one and ten. That will make it more interesting.

It feels like 70% of the time they go for a 3 or 7 and in that case, the effect not only seems like a completely pure miracle, it becomes almost a sleightless trick. I don't do the one at a time vanish if they name 3 or 7. It's just one moment. "You said seven? Okay, these ten cards are now seven." or "You said three? Okay, I will send you three of my cards." Poof. You're done. Keep it clean. With 4, 5, or 6, I do the first phase as individual vanishes because you're splitting up "their" number into two phases anyway. So it makes sense to do individual cards up to three, check to see if it's working, then send the rest along all at once.

This post is probably confusing if you don't do the trick, and maybe even if you do. I really recommend learning the effect if you don't already do it. It's always been very strong for me, and this adjustment takes it to the next level. The only issue with Paul's original trick is that it didn't make a whole lot of sense to take ten cards in order to make three vanish. And perhaps the broad strokes of the method were too much of a straight line for the spectator, i.e. "I must have had more cards in my hand than I thought, and he must have known how many more." With the way this tweak plays out most of the time, your spectator will really feel like they chose how many cards were to travel. And when they feel that way there is genuinely no way to backtrack the method.