On the Fragility of Fooling

I have no doubt these thoughts have been expressed before. In fact, the only idea I'm totally sure is 100% unique to me on this site is the time I suggested making cards with brown and pink pips and then using the statement, "It's a fanny colored card," as a two-way out (based on the multiple meanings of the word 'fanny') in order to fish for the color.

I used to believe that fooling people was the purpose of magic. And, I guess, I still believe that. Certainly there needs to be some level of deception for something to be considered magic. But what I don't believe is that the more someone is fooled the better their experience is.

In 2004, on my old blog, I talked about the experience of seeing Kenton Knepper perform Kolossal Killer live. I talked about how the people who I was with were fooled by it, but then after he left the trick quickly fell apart. This has been the same with pretty much every performance of KK I've seen. People are fooled, but then they think, "I'd like to see what else was in that wallet. Maybe it wasn't a full deck, but he could have had a bunch of cards." And from there it's not hard to see how the "out" on the back of the card actually gives the trick away. 

At the time, I thought the fact that the trick falls apart on reflection was the fatal flaw of the trick. I wrote:

When performing magic your greatness is only determined in part by how well you fool them in the moment. The other part, the overriding part, is if they look back on the incident and are still fooled by it. Imagine if you were prepared the finest meal you'd ever tasted, everything was cooked to perfection with the perfect amount and right combination of spices, it was served in a beautiful room, on beautiful china, by a beautiful waitress. And for the rest of your life you think, "That was the finest meal I ever had." What makes that meal important to you is not just how good it was at the time, but in retrospect it is still the finest meal you ever had. Now take the same situation, same incredible meal, but this time you go home and a little while later your stomach starts rumbling and you spend the rest of your night puking and shitting your brains out. That's right. The sluices are open at both ends. Now, if anyone ever asks you what the finest meal you ever had was, you're not going to choose the one that had you puking and shitting all night despite the fact that it was incredible when you ate it. You're going to choose something you got at Applebee's or whatever. My point is, for an audience, figuring out a magic trick has the same effect as getting diarrhea from a meal. You get the point.

I no longer believe that. In fact, I know it's not true. I've experienced the opposite (that is, a trick that doesn't fool people in the long run, but still provides a great experience) from both sides (performer and spectator).

In the epilogue to The Jerx, Volume One, I tell the story of the greatest magic trick ever performed. This was a trick that was profoundly mystifying but only for a short length of time. I've never seen a trick get a stronger reaction, nor have I ever seen a trick have a more profound impact on someone long after it was over.

Earlier this week I wrote about Derek DelGaudio's show and I said:

I especially loved the final moment of the show. I'm a sucker for a twist ending. And In & Of Itself, has a final 2-second effect that occurs at the very end of the show that came as a complete surprise to me and will forever be one of my strongest memories from any theater show. And it made something click in my head about our objectives when we perform magic (more on that to come in a future post).

(This is that future post.)

Now, here's the thing. That final effect only fooled me for a matter of moments. I experienced the effect, was blown away by it, but almost immediately knew what must have occurred. (Or, at least, I have a workable theory of what occurred.) And I don't think that's just true of me as a magician. I think any intelligent audience member would say, "Ah, when we were looking here, this must have happened over here." (I'm being coy to preserve the moment for those who haven't seen it yet.)

But that moment was still powerful to me. Even though it didn't "fool" me in the long run, it was still so surprising and visually and conceptually interesting that it's one of my favorite pieces of magic I've ever seen.

This was kind of a key moment for me, to be on the other end of the equation. I had learned as a performer that people had a greater appreciation for an effect as a story they live through rather than just being fooled by a hard-hitting trick. What I mean is, in my experience people have a greater enjoyment for a minor trick with an interesting presentation than they do some mindblowing miracle that they just can't connect to in any real way. But it wasn't until experiencing it myself that I felt like I truly understood why that is in a personal way, rather than just a theoretical way.

As magicians we concentrate so much on whether something fools people. But fooling people, at least initially, is relatively easy. One magic book alone will give you 50 ways to fool someone. Yet we keep looking for some new trick that might fool someone in a way it matters. The problem is that "being fooled" is a very fragile thing. If your spectator figures out the method, or thinks they figured out the method, your goal of "fooling" them crumbles. Even if they don't figure out the method but just say, "Ah, I don't really care how he did it," then you've sort of failed to fool them. Because fooling them would imply they're actively trying to figure out how you did it. You can't beat someone in basketball if they're sitting on the sidelines. And you can't really fool someone unless they've bought into the challenge.

So "Fooling" is not really the metric I use anymore. I don't think it's that useful as far as determining what people will enjoy. "This fools them more, so they'll like it better," isn't something that really rings true. Being fooled is an intellectual concept, not inherently an entertaining one.

What I've found is that if you want your magic to resonate, you don't just want to fool people, you want to thrill people. That's the verb I'm trying to keep in mind these days.

I want experiencing an effect to feel like...oh... I don't know... something like saving a hot blonde from a gorilla and a muscle-bound guy with a wooden mallet by fighting them at the same time. Punching them simultaneously with such force that you bust through the bars of a jail cell while death attacks you with a snake. Or something like that.

The main problem with most of the tricks in print isn't that they don't fool people, it's that that's all they do. You're fooled by Kolossal Killer, and that's all you get from it. So when the method crumbles the whole point of the interaction goes with it. Even if your method is impenetrable, being fooled is something that tends to diminish over time, especially if a trick is otherwise sort of meaningless. 

But being thrilled is something people cherish and romanticize. It doesn't necessarily diminish over time, often it gets built up.

How do you thrill people? I don't really have a step by step approach to it. But I think that's what I've been working towards in this site, although I didn't really know that was the word I was looking for. For example:

  1. I think you can thrill people by appealing to their sense of adventure. The Romantic Adventure and Engagement Ceremony styles are designed to put people in the position of taking part in something they've never done before.
  2. I think you can thrill people with genuinely surprising moments. The finale of Derek's show was a surprise. There was no prelude to the moment. It just happened. That's similar to the esthetic I strive for with the Distracted Artist style. Real surprise in magic is rare. If I borrow your ring, wrap it in a silk, make it vanish, and it appears on my shoelace, that's kind of a surprise, but kind of not because you're expecting something unusual/amazing to happen. It would be completely different if I asked to have a closer look at your ring (for some reason) then when I handed it back it was gone. We both looked all around for it and found it on my shoelace. Imagine how that would feel, especially if you had no idea I did magic. That's a true surprise.
  3. And I think you can thrill people by removing them from the role of spectator. For years I've harped on removing yourself as the magician, but haven't mentioned the corollary to that which is that when you do that, you remove the other person from the role of "spectator" or audience. They become more of a participant. And that expanded role makes them more susceptible to getting wrapped up in and "thrilled" by the experience.

Obviously I still think fooling people is important in magic. And the two goals should go hand-in-hand. Being fooled can be a big part of being thrilled, but I think the first step for me in making progress in this direction was realizing that just fooling people was more about my ego than it was about entertaining people. 

I'm not suggesting every trick needs to be some monumental life-changing thing. I think there's value in little thrills too. I'm only suggesting that I think you need to offer more than fooling someone if you're looking to give them an experience to remember.

Someone will now email me and say I'm just reiterating something that was said in Our Magic, or Your Magic, or Fucking Steve's Magic, or whatever it is. I'm sure that's probably the case. But I'll tell you this: To whatever extent it's been said before, it clearly didn't stick. Bill in lemon, cups and balls, linking rings, the egg bag, almost every card and coin trick ever—these are tricks designed to fool, not thrill.

I really like thinking in terms of "thrill" "enthrall" and "excite" as opposed to "fool" when thinking about the experience I want to deliver. It gets me in the right mindset in regards to thinking presentationally rather than methodologically. For the people who write me and ask how to go about coming up with more engaging presentations I think it's helpful to have those words as the target you're shooting for. That's going to have a greater impact on what you present to people than if your goal is just their basic ignorance of your methodology. 

And it's just a good word.

THRILLING

Smurf Job

MAGIC magazine is dead. I give Genii about three more months. Meanwhile, the JAMM is the fastest growing magic magazine of 2017. And why? Well, probably because I had zero subscribers at the start of 2017 so any amount constitutes an infinitely large growth rate, percentage wise.

But I also think it's because I'm willing to tackle the subjects people really want to read about, not the typical magazine dross.

Some dull article about the acts on America's Got Talent six weeks after I ignored that information on iTricks? No thanks.

An 8-page review of some Stewart James biography or something? Ugh... they still make Ambien, right? So what would ever compel me to read that article?

No... I'm not just trying to fill pages so I have something to attach ads to. I search out the stories that matter to you. 

For example in JAMM #5 I will be reviewing a routine called "Smurf Job" from Flirtic Vol. 7. (I'm linking you to an archived version of the page because I fear someone at Penguin might sober up and think, "Uh.... wait... is this something we should have on our site?")

Here is the description of "Smurf Job":

While playing pool in a pool hall, you let the girl give you a handjob and then cum into her hand!!! Yes, this is a magic trick. ;-)
Not R-rated. This is fun. (no human penis being harmed in this effect LOL).
* This will lead into the topic of sex in no-time...and her thinking about sex with you!

Did I stick to my rule of trying out every trick I review? Yes.

Was it almost impossible to find single women in a pool hall that I wanted to get "thinking about [having] sex with [me]!" Absolutely. 

I'll break that ad copy down line-by-line and give my performance experiences with Smurf Job in the next issue of The Jamm. Cumming next Tuesday.

100 Trick Repertoire: The Reset

In The Amateur at the Kitchen Table I argue for the creation of a 100 trick repertoire for the amateur performer (as opposed to the advice, "Learn six tricks, and learn them well," which, if it's appropriate for anyone, it's really only appropriate for the professional performer). 

In that essay I discuss how to go about building and maintaining your repertoire, but there are a few additional personalizations in regards to how I handle my 100 trick repertoire that I've been meaning to cover.

Today's idea is especially timely for me because of something that happened this weekend. Since this site began, I've kept a draft email in my gmail account. In this draft email I write down the ideas I have for future posts. As of this weekend I had somewhere in the area of, I would guess, 250-300 ideas.

And then, Sunday, the draft was gone. Nowhere to be found. I searched my mail for words that I knew were in the draft, there was no copy of it anywhere. I hadn't sent it, it wasn't in the trash. It was just gone and I had no backup.

I should have known better because my gmail drafts (which I use for a lot of things) were acting funky for a couple months. They weren't automatically updating and saving like they should. And sometimes draft titles would just disappear. But this was the first time the whole draft just up and vanished. 

It would have been easy to be angry or distraught about this. It was, potentially, a couple years worth of posts ideas that were lost in the ether. But I just decided to start rebuilding the list and I was immediately reminded that this post—The Reset—was one I had been meaning to write about.

The Reset is a feature of my 100 Trick Repertoire. Here's how it works. I have a three digit number that is my reset number. Let's say it's 520. Then, every day I check the evening numbers for the New York Lotto Pick Three. If those numbers match my reset number, then I delete all the documentation I have in regards to the tricks that comprise my 100 trick repertoire, and I start building it up again. So, this means I reset my repertoire, on average once every 1000 days. Almost three years. It's happened to me twice in the past 5 years since I implemented such a system.

When I do a reset it doesn't mean I never do the old tricks again. It just means that I rebuild up the repertoire without paying attention to what it was comprised of.

Why do you do this?

While the 100 trick repertoire as I describe it is something that should be dynamic and constantly evolving, I still think there's the possibility for it as a whole to get a little stale after a couple years and I think it benefits from starting from a blank slate now and then.

And I think there is a survival of the fittest aspect to this process as well. Once you delete your documentation on your 100 trick repertoire, you will immediately remember, say, 40 of them that you definitely want to reincorporate back into the rotation. These tricks tends to be the ones you like the best and/or that the audience likes the best. That's a good foundation for your repertoire.

And finally because building your repertoire is fun, so it makes sense to give yourself the opportunity to do so on some kind of regularly occurring basis.

Well, then why not just do it on a truly regularly scheduled basis?

The reasons for the random factor are these:

First, there are some people who love the planning and the organizing phase of things. They love it a little too much and it prevents them from ever executing a plan.  This is a kind of procrastination that's easy for people to justify. "I'm going to [lose weight, start that business, end this relationship, go on a vacation, find a new job, start a new hobby] as soon as I have the perfect plan figured out." And they spend all their time planning and no time doing. But it feels like they're doing something. The purpose of the 100 trick repertoire is to get me to perform more, not to spend a bunch of time crafting a "perfect" theoretical repertoire. If it wasn't random, that could encourage having a "reset" more often than necessary, because it suits people who like planning over doing.

Conversely, it also prevents someone from scheduling the reset at a non-beneficial interval. If you do it every 10 years then you're not really getting the benefit of being able to reassess the direction you're going in every 2-4 years, which I think is a good frequency.

So why not just schedule it every couple of years?

In order to prevent a "spring fever" situation. If you know you'll be tossing out this repertoire in the next three or four months, you might be less inclined to rehearse it and nurture it and make it grow.

Plus, I just like the idea of letting "fate" dictate certain things in my life. I'm a big believer in randomness and ways of using it to keep things fresh and compelling in the areas of my life that are important to me. More on that to come someday (maybe).


As far as this site goes, many of the post ideas that were lost are gone for good. On the other hand I've remembered about half of them in the past few days. So there's no issue with me running out of things to say anytime soon. Don't you worry. I've got plenty more important things to write about. PLENTY. I promise you. Just soooooo many interesting ideas rattling around in my head. Important ideas about the art of magic.

Which reminds me, the posts for the next two months will consist of an episode by episode examination of the Amazon original series, Just Add Magic.

Do these bitches really have what it takes to represent magic with the dignity it deserves? We'll find out as I break down each episode in the series, talk to the stars, and try and answer the hard hitting questions: Will Darbie's parents get back together? What happened the day they created the Can't Recall Caramel? How will Chuck saving Buddy from a car affect Kelly's parents view of him?

All these questions and more will be answered as I take a deep dive into Just Add Magic over the next two or three months.

Coming in JAMM #5

Good St. Anthony

Good St. Anthony started as a card location. Then, as time passed, it evolved into a design duplication, then a divinely inspired prediction. And now it is something of a combination of all those things.

And while the evolution of the effect might interest magicians, the trick itself is very unusual and appealing to laypeople. Much of it takes place in complete darkness. 

But unlike most of the times you've tried to "make magic" in the dark, this one will leave the other person completely satisfied. It won't end too soon or never get started. You won't have to be like, "This has never happened to me before, baby, I swear. I'm sorry. I'm just tired."

Support this site and get on The JAMM train here

Show Notes: In & Of Itself by Derek DelGaudio

For many people, the thing that makes In & Of Itself stand out from most other magic shows is its emotional resonance. The show makes people feel something. 

I felt something too after watching it. I felt sorry for Helder Guimaraes. 

He was in Nothing to Hide with Derek DelGaudio and that show was almost universally praised. I think a lot of us assumed they would go on and be this magic duo for years to come. Instead, that was essentially a one-show partnership and they've gone their separate ways. 

So then they both come out with competing one-man shows. And if I was in that situation, I'd probably want to blow people away and show myself as the creative force behind the partnership. So it's got to be tough when the other guy's show gets praised as one of the best magic shows of all time and the only real buzz your show generates is from the time you were accused of yelling at an autistic girl. That's got to be pretty disheartening.

Derek's show truly was one of the best magic shows I've ever seen. It didn't necessarily strike me as "revolutionary," it just felt like a well-written, well-structured, thoughtful, cohesive piece of theater. It's actually kind of sad for magic that those qualities are so rare that a show that possesses them is so notable. And I actually think it's kind of harmful to magic to look at his show as being some outlier that redefines magic stage shows. I agree that it's a genuine artistic achievement, but ultimately his accomplishment was creating something original that captured people's imaginations. And that's great and all, but—to quote Chris Rock's response to his black friends proudly saying things like, "I take care of my kids,"— that's what you're supposed to do, you dumb motherfucker!

Much of the response from magicians to this show felt like, "What a bold, brave move it was to not do an egg-bag routine." 

I guess it's a matter of what your expectations for a magic show are. If you believed the standard magic show, of old tricks done with old lines and no esthetic sensibility was fine, then of course Derek's show seems radical. But my background in entertainment is in fields other than magic. And that type of mediocrity would never be accepted in those fields. So when I saw Derek's show I just felt like it was a great example of the type of show we should see in magic regularly (original presentations, original ideas, original POVs).

I'm not going to get into too much specific detail about the show because, either you've seen it, in which case you don't need me recap it. Or you haven't seen it, in which it would be a disservice of me to recap it for you. If you get the opportunity to see it, go do so.

There were some things in the show that didn't connect with me. There's a long section on false dealing and shuffling that is technically masterful, but not overly interesting to me. But I understand why he put it in the show. If you wasted half your life learning that shit you wouldn't be so quick to ditch it either. You'd think, "Oh, it's very important I put my false dealing demonstration in this show." It's a little lie you'd tell yourself to keep you from putting a gun in your mouth due to spending so much time on something that is ultimately only truly impressive to tubby dullards at the Cape Cod Conclave.

Also—and here's where I come out as a true intellectual lightweight—I didn't necessarily love the subtext of the show. "It's not so much a magic show," people would say, "It's a show about identity." "Oh wow," I'd say, nodding sagely, "yes, yes... truly intriguing." And as I was watching the show, I found all of it very interesting but I didn't necessarily get it. I was reminded of that Moliere quote, "That must be wonderful: I don't understand it at all!"

Now, to be fair, I don't understand most stuff that's "deep." My brain is part robot and part puppy. So it's entirely possible that I didn't connect with that part of Derek's show because I'm kind of one dimensional. The last artistic representation of people that I identified with were the guys in this SNL skit having a cotton candy dance party.

On the other hand there was so much that I loved about the show too. Almost every trick had a strong visual image associated with it, so everything is very memorable. Contrast this with Helder's show which, while it had a lot of competently performed card magic that fooled me, there was nothing sticky about it. Everything fell away. With Derek's show I remember most of what happened throughout the show, and my memories start with a visual image that unfolds itself to remind me of the full effect. 

I really liked the way the show extended beyond this moment and this place. I write about similar things on this site in regards to amateur performances but I'd never really seen it done in a proper stage show. One effect gets extended outside of the theater, past the end of the show. Another effect overlaps from one show to the next so, in a way, all the shows are connected like some theatrical human centipede, mouth to butthole. 

And I especially loved the final moment of the show. I'm a sucker for a twist ending. And In & Of Itself, has a final 2-second effect that occurs at the very end of the show that came as a complete surprise to me and will forever be one of my strongest memories from any theater show. And it made something click in my head about our objectives when we perform magic (more on that to come in a future post).

As of this writing, In & Of Itself has been extended through September 3rd. That's plenty of time for you to plan a trip to NYC and see it. Make it happen. 

White Noise, Categorizing Imps, Tiki and Ronde

Today I want to talk more about Imps, that is, the things we suggest are the impetus for the magic. A lot of theory in this one, but it ends with a pretty dope trick if you stick with it.

This particular post was inspired by an email exchange with Pete McCabe where he wrote, in regards to the Pulp-Fringe Imp:

I’m wondering how much of the effect you can get with just an app that makes sound effects? I give you a deck and do a self-working trick like Gemini Twins. While you are dealing, I play a weird white noise at you that "will program you when to stop." When your friend deals, I switch to a different sound because their brain is on a different wavelength. Whaddaya know, it works.

Not quite as cool as the glowing briefcase. All right — it’s not nearly as cool. But for something I already have with me, that could be very useful.

[Another email]

Try the "White Noise Free” app, go to sounds, and scroll down. The last five are white noise, brown noise, pink noise, blue noise, and violet noise. All different in a way you can clearly hear but not articulate.

While the first spectator is dealing I play white noise. When they stop I turn on brown noise and ask if they want to add one more or take one back. Same with the other person. I would never show the app.

Boy I love the idea that the white noise could somehow control your decision.

Pete's right about a couple things. He's right that making noises on your cell phone isn't nearly as intriguing as a glowing briefcase, but he's also right that white noise can make for an interesting Imp.

As I told Pete, in my email back to him, I used to use white (and other "colored" noise) as a precursor to OOTW. I'd give someone 4 cards. Two red and two black, ask them to mix them up, and then deal them face down into two piles of two. I'd play the white noise. If they separated the reds from the blacks, I'd then continue on to the full OOTW. If they didn't I'd change to brown noise and try again. And I'd change to a different "color" until they got it right. With just four cards, they're going to get it right within a few tries. And once they got it right I'd do the full deck dealing process with that noise playing.

In regards to Gemini Twins, Pete recommends you start by playing each of the “noises” for the spectator while you look at their eyes to see how their pupils respond. When you get what you want (apparently), that’s the color you play for them.

Gemini Twins is one of those tricks that is so straightforward and simple that it makes a great blank canvas for you to paint an "impetus" onto. And I think it's very instructive to play around with these Imps because you begin to realize how much the trick is about that, and not so much about the moment of the cards matching. Yes, that's the point of the trick, but it's not necessarily the thing that stays with people. 

And yet, often, it's all we concentrate on.

It's like thinking of a sexual encounter only in terms of the orgasm. Yes, that's kind of the end goal, but it's usually the lead-up to that that is the hottest and most memorable part of the experience. 

As it goes with fucking, so it goes with magic: we put our focus on the climax, but the enduring part of it is the seduction. And—as my 2% female readership can attest—that's usually the part guys stumble and bumble their way through because all their focus is on...

An Imp is part of the seduction.

Someone asked in an email what the difference is between an Imp and just "presentation." Am I just making up terminology? No, I'm not. Well... I am just making up terminology, but there is a reason behind it. 

If you take an Imp and flesh it out and explain it to the audience, then it can become a presentation. 

But not all presentations are Imps. "Do you know the difference between a magician and a gambler?" isn't an imp. It's a presentation (one that suggest you think your spectator might be a moron).

And not all Imps are presentations. Remember, snapping was the first Imp I discussed here. No one would say snapping, or waving a wand, or casting a shadow is really a presentation. The Five Movements is an Imp that might imply a presentation, but if you don't spell it out for people it remains an Imp.

That brings me to an important point. There are three ways you can introduce an Imp into your effect: explicitly, implicitly, and arbitrarily.

Let's take them in reverse order.

Arbitrarily

Let's go back to the concept of using white noise. Here's what you shouldn't do. "I'm going to play white noise and it's going to influence you to match up the cards." This is a meaningless statement. It's as meaningless as saying, "I'm going to eat a cheese sandwich and it's going to influence you to match up the cards."

Coming out and baldly stating some arbitrary connection between the two things is just going to get rejected as obvious horseshit. People have a natural resistance to arbitrariness. So you don't want the connection between the impetus and the effect to come off that way.

Instead of handling an Imp arbitrarily, you need to handle it implicitly or explicitly.

Implicitly

You play the white noise. You look in their eyes. You switch to another color noise and examine their eyes. Then you switch again. Satisfied, you have them deal out the cards and stop twice burying face-up cards in the deck each time. At the end, the cards they stopped at match the cards they put in the deck.

"What was that noise thing about?" they ask.

"Oh nothing. That's just... it's nothing. Are you hungry? We should get a pizza."

When you say, "This white noise is going to control your decisions." You're just giving them something to reject as totally baseless. But if you just imply the white noise is important (by paying attention to it for a moment), and then perhaps even deny that it is later on, you can get them to strengthen the link in their head between the impetus and the effect.

Remember what I said above: people have a natural resistance to arbitrariness. In this case we are going to harness that for are own purposes. When you don't justify the purpose of (in this case) the white noise, their aversion to the arbitrary will push them the direction you want them to go. "Well, he didn't just play that noise for no reason. So there must be some connection between that and the effect. But what could that be?" You're getting them to force the issue. Now, ultimately they may come to the conclusion that it's all part of the charade. That's fine. But at least you get them to consider it in a way they wouldn't if you were the one pushing the connection.

Explicitly

The final way to handle an Imp is explicitly. That is, you spell out the connection between what you're doing and what happens. An explicit imp is an understandable story of cause and effect.

"I'm going to play white noise and you'll deal to the cards I choose," is not an understandable story. How does one thing cause the other? You need to add some elements and give your spectator some path to follow.

It doesn't necessarily need to be believable. It just needs to be understandable. In fact, I'll break this down even further. You can have Believable Explicit Imps and Fantastical Explicit Imps. 

Fantastical Explicit Imp - "This box contains stuff that belonged to my grandfather. This record was his favorite. Sometimes when I play it weird things happen." You play the record and one of the items you dumped from the box—let's say, a bottle cap—flies across the table. 

The Imp is playing the record. It's an Explicit Imp because you're saying playing the record will cause some phenomenon to happen. It's a Fantastical Explicit Imp because you're dealing with a cause and effect that is profoundly unbelievable. But even though it's still a mysterious/weird cause and effect, it's one that's easy to understand. It's not arbitrary. You play your grandfather's favorite record and his spirit or energy causes something else of his to move. That "story" makes sense.

Believable Explicit Imp - These are things like hypnosis, influence, and reading body language cues. An effect that uses a BEI can still have a climax that feels magical and unreal, it's just that the connection between the impetus and the effect isn't inherently unbelievable. 

I like both these styles. FEIs are like little immersive Twilight Zone moments. BEIs are like a vignette from Mr. Wizard but with an amped up ending.

I'll leave you with this.

The effect is Gemini Twins.

White noise is the Imp.

"Believable Explicit" is the style of Imp.

The effect is...

Tiki and Ronde

You spread a deck of cards face up on the table.

"Have you heard of black noise?" you ask.

"Let me find some on youtube." You open your laptop and start playing something. Your screen is turned away from your spectator. It sounds like static-y fuzz.

"You've heard of white noise, right? And you may have heard of other variations of it, like brown noise or pink noise. They're supposed to have different effects on you in regards to things like relaxation and concentration."

"Well, black noise is this relatively new thing they've discovered. I don't know what it is. Like a new wavelength or something? And it's supposed to affect areas of the brain in regards to perception and suggestibility. Can we try something weird?"

You scoop up the deck and remove the jokers from the bottom. Your spectator deals through the deck, stopping twice whenever she wants to place the jokers face-up into the deck. When she's done you ask her to hold onto the deck.

"That was a free choice? Where you put the jokers, I mean. You just went off instinct?"

"And when I had the deck spread face-up on the table when we started, you didn't, like, consciously memorize the order or anything like that, right?"

She agrees.

"Okay... let's see what happened," you say.

You tell her to turn the laptop towards herself.

She does and she finds that it's not precisely what she thought. It's not a single youtube video. It's actually a site that is playing two videos simultaneously. The one labelled "Black Noise" is playing loudly. The volume on the other one is turned down very low. The title on that video is, "Card Station, Pinedale, Wyoming 5/8/73."

"Have you heard of Card Stations?" you ask. "So, in like the late 60s and early 70s there was this thing where people would find these small radio towers in really remote areas of the U.S. and they were broadcasting these strange messages on a loop. And they were called Card Stations because they were broadcasting what sounded like instructions for card games or something like that. It might say something like, 'Discard the Ace of Spade and keep the Queen of Hearts.' And it would just say that message over and over."

"At first they thought it was some Soviet spy thing. Like the cards were coded messages or something. But no one could ever explain how these things could had popped up all over and then gone on undetected for years. In one case a broadcast was first heard in the mid 60s, but the tower broadcasting it wasn't located for another 25 years. It's really strange stuff. I think eventually the government decided it was some weird, elaborate hoax. Or, at least, that was what they were willing to say on the record. Some people, of course, said it was some kind of government testing or even aliens I have no clue what it was."

"But that black noise we were listening to was actually first identified in the gaps of one of the recordings made of the Card Stations, so people have been playing around with the idea that they're connected and a lot of people have tried experiments like this and have had some weird results."

"Turn down the black noise and turn up the audio on the card station video."

She does and you both hear some garbled audio. You listen a few times and figure out it says, "Place the first joker next to the nine of hearts. Place the second joker next to the two of spades."

"Let's see," you say. You have her spread the cards face down on the table. You slide out the face-up jokers and the cards adjacent to them.

"Place the first joker next to the nine of hearts," the strange voice sputters. You turn over the first card, it's the nine of hearts.

"Place the second joker next to the two of spades," the recording says. You turn over the second card, it's the two of spades.

You can find the site with the two videos playing simultaneously here. You may want to mute your computer until you see that both are playing in case the Card Stations video starts first.

I've obviously made the backstory on this more byzantine than necessary. You could make it just about the black noise and have the other video be some normal testing audio without the weird Card Stations back story. I just like it if the whole thing has a stranger origin than being "just" about the white (black) noise. You want something more "normal" go make it yourself, you lazy bitch.

Let's see... I've offered some theory, threw in some ejaculation-related gifs, wrote up a fun trick, and insulted my readers. It's another classic Jerx post. See you next week.

Two

second-birthday-vintage-wall-art-14_1.jpg

Look who's a big boy! 

Today this site turns two. 

What are the milestones for a two-year-old? I looked them up, here's what it says:

At Two Years Old
All children develop at different speeds, but here’s a guide to the exciting things your child might be doing around now:

  • Riding a scooter or tricycle
  • Saying three word sentences or more
  • Dressing themselves with easy clothes
  • Singing to themselves
  • Being clingy one minute and fiercely independent the next.

This fucking sounds just like me. I say three word sentences "or more" all the time! (I guess that's true of most people.) And yeah, I did have to call 911 after getting tangled up in my pants. But when it comes to dressing myself in "easy" clothes, I feel I pretty much have that mastered.

So I'm glad to hear I'm on track. And I'm happy that it doesn't say anything about not pooping my pants at this stage. I gots to keep poopin' those trousers, baby! It's the only time I feel alive.

So what does the future hold for this site? Well... it's definitely going to continue on through 2017 and then we'll see what happens. I have the content to keep it going for quite a while, and it will likely continue in some way as long as there is an audience willing to support it.

As I wrote in my post after the one-year anniversary of this site:

[M]y plan is just to continue the trajectory we've established here. Continue talking about magic, posting routines and ideas, theory and criticism, jokes and bullshit. And, from time to time, post about larger topics as well, including thoughts on crafting experiences; creating long-lasting memories; the value of surprise; and using magic to cause happenings, capture moments, and bring you and the people you perform for closer together (as opposed to the all-too-common view of magic as an art that engenders a greater divide between performer and audience).

And I want this site to continue to be an example of a way of life that I advocate. It's a benign style of hedonism that values day-to-day happiness and small pleasures above all else -- not just appreciating these things, but investing energy into cultivating them. Here it's demonstrated via my relationship to magic and the people I perform for. But that is just one example of a larger philosophy that I espouse.

And that continues to be the plan.

No ad tomorrow. 

See you Friday.

Make a wish.