Gardyloo #28

The JAMM #6 has been generating a lot of feedback over email and some kind praise online. And it won the award for excellence in independent magic magazine writing by the president's new council on magic periodical oversight—part of the Commission for the Study of Magical Issues and Magical Issues. (They study both "issues" in general, as well as issues of magazines, hence the repetitive name.) What... did you think House Resolution 642 to officially recognize magic as an art would have no repercussions? Hardly. Now everything is being closely regulated. You asked for it, dummies! Thankfully I'm on the right side of the new magic tribunals this time around, but who knows when they'll turn on me. You know they're monitoring all of this now, right? YOU gave them that power. 

At any rate, I wanted to thank those of you who wrote in to compliment the issue as a whole, and thank Tomas Blomberg for his contributions to that effect.


I should apologize for referring to the effects that appear in The JAMM #6 as two of the most powerful in the history of magic. The fact is, at the time I wrote that, I hadn't seen the following effect which reader Michal Kociolek recently sent along to me. It's called the Appearing Aquarium. Imagine if you could make an aquarium swarming with goldfish magically appear. Whatever that image is in your head, does it live up to the reality of this incredible effect?

Can you imagine the joy and wonder your audiences will feel when you tell them, "No, no. That was the effect." 

And the best part is... it's only $150! (Silks not included.)


In the JAMM #6 I reviewed Phone Vanish by Blake Vogt and Dan White and gave it a fairly positive review. Since that review was written I've come up with a little presentation for it ("presentation" might not be the right word, it's just a couple of sentences) that has been generating significantly stronger reactions to the effect for me. It solves the main issue I was having with the original effect (getting people to pay attention without them having their guard up for a magic trick) and it has a very satisfying absurdist logic as to why the phone disappears that people seem to really like. In fact, the new presentation has made this one of my new favorite impromptu pieces. It's a simple idea but I think some of you will really like it.

I'll be sending the idea out to subscribers soon (or maybe making it available here for people who own issue #6).


A few different people have asked what I think of the $2000 Drone card stab. I guess because I put a drone trick on the site once (which was a variation on another drone trick created by a GLOMM elite member and given to myself and two other GLOMM elites picked at random). And probably also because a lot of people think it's stupid and they want me to comment on stuff they think is stupid. 

My thoughts are these:

1. Drone Strike: Classified is a much better trick than this. Even Drone Strike: Public Record, which was a free trick, is a trick I believe I would get a better reaction with, based on my own personal style. (Although neither of those are card stabs.) So no, I won't be spending $2000 on this. 

2. Pricing magic is hard. There are incredible magic books released every year that have people's life work in them for $60.  You can get classics of magic for $8. By that metric, this is a horrible investment. It's one trick, and I'm honestly not sure it's that great of a trick. But I'm also of the belief that whatever someone chooses to charge is fair as long as they don't misrepresent what they're selling. I have no idea what goes into producing this trick. And if you see it and you like the effect and you have the money to spend and the demo is an accurate representation of what it looks like in real life, then I'm not too concerned with the high price tag.

3. The trick would look much better if the drone was flying through the spray of cards. Throwing cards at an essentially stationary drone seems... almost dumb. If this trick can't be done with the drone flying through the cards, then you might as well be throwing the cards at a hat rack. If you can do it with the drone in motion that's how it should have been demo'd. And if you don't trust a spectator to toss the cards in the air then put them in some card fountain thing or something.

4. Even then... here's the thing, drones aren't known for stabbing things, so it's kind of a weird trick to begin with. It seems a little forced. It would be like saying... oh... I don't know... "I want you to mentally select one of these different color fidget spinners!!!!" Like, I get it, you want to be timely but I'm not sure you should just marry an arbitrary trick with an arbitrary modern item. With the Drone Strike effect mentioned above, we're taking advantage of something a drone is known for (being removed and disconnected from anything else in the vicinity). So doing a card to impossible location with that seems logical in a way. It's an extra-impossible location. I'm not sure a card stab with a drone makes much sense (unless it got "stabbed" in one of the spinning blades.)


BTW, I just assume everyone has already done this, but you can make a fidget spinner spin on the end of someone's finger using "your mind" (and a loop... actually it's primarily the loop).

Half Dozen

JAMM #6, the outdoor issue, Magic for a Summer's Night comes out later tonight. Any subscriptions that are in by today will start with this issue.

From the trick Faith in JAMM #6

A few minutes later she comes out back and finds me there holding a helium balloon.

“What’s this?” she asks.

“It’s a test of faith,” I say. “Would you say you have faith in me?”

“I suppose so….”

“I want you to take off your ring.” She does. “And I want you to tie it to the end of the ribbon on the balloon.”

“An-dy!” she growls.

“I promise I won’t let go of this balloon unless you have the ring firmly in your control. Have faith in me.”

“I know you won’t let go,” she says. She takes the ribbon and starts tying it around her ring. “You better not. You won’t. You’re not a psychopath. You better not. This was my grandmother’s ring.”

“Make sure it’s tied on there tight,” I say. She loops around another knot and pulls it tight.

I tell her to slide the ring on her finger and that I’m going to let go of the balloon. She is now wearing a ring with a helium balloon tied to it.

“I told you I wouldn’t let it go,” I say

“I knew you wouldn’t,” she says.

“But here’s the thing,” I say, “I want you to let it go.”

“Oh god,” she whines. “What are you doing to me?”

“I want you to slide your ring off. And then let it go.” I mime the actions and lift my head like I’m watching something float away.

“It will be alright,” I say. “Look, you just said I’m not a psychopath. If you believe I’m not the type of person who would have let your ring go and fly off into the air. Then I must also be the type of person who wouldn’t encourage you to do that unless I knew everything would be okay. Right?”

She stares at me and slides the ring off her finger.

“Faith, Lisette. Let it go.”

She continues to glower at me, and holds the ring tightly.

“Come onnnnnn….” Now I’m whining. “Look, it’s your grandma’s ring. I get that. You loved your grandma. I get that. And if you let that ring go and it floats off into the air and is gone forever, you’ll always regret that. But on the plus side, you will have found out I’m a latent maniac who convinced you to do that and you never have to spend another minute with me. Bullet dodged. But if instead we cut that ribbon off the ring and you put the ring back on your finger and you walk away, you’re going to have a bigger regret because every time you look at that ring you’ll think: What would have happened if I had let it go? I’m telling you it will be okay. Exercise your faith in me. Everything is so much more interesting if you do.”

She looks at her ring again, then stares me dead in the eyes and—without flinching—let’s it go.

“Oh fuck, what are you doing? I was kidding,” I say, and jump for the ring, but it’s too far gone.

“No, no,” I say. “I wasn’t kidding. It’s going to be fine.”

We watch the balloon as it rises, the ring being pulled into the summer evening’s air. Eventually the balloon is just a small black dot passing against the night’s grey clouds until it’s gone completely.


What happens next? Find out in The JAMM #6.

Reps

I've talked in recent weeks about the smearing of magic outside the confines of the trick itself.

Reps are a way of smearing the magic past the conclusion of an effect. 

Before I explain what it is and what it means, I'll start with an example. This is something my friend and JAMM/Jerx AV-guy AC used to do a long time ago when we were in our teens and he has continued to do for twenty years. The first time I saw it was at a card game in the high school lunchroom. But he says he's done it "probably 50 times" over the years at family functions, with friends, co-workers, even with strangers on Amtrak trains. There is a deck of cards on the table. The deck is not AC's, but he asks if people would like to see a card trick before they get to whatever game the cards had been brought out to play. People pretty much always agree to that.

So AC has someone pick a card and show everyone except himself. Let's say it's the six of diamonds. The cards is shuffled back into the deck and he says he's going to find the card. He looks through the cards and pulls out the card he thinks it is. It's the four of clubs. He's wrong. "Oh, what card was it?" he asks. They say the six of diamonds. "Watch," he says, "with a wave of my hand I'll turn the four into the six of diamonds." And with the wave of his hand, the four of clubs changes into the six of diamonds. Nice trick, nicely done. Nothing earth shattering.

Everyone settles around the table to play the game. 

"Oh, wait," AC says. "Do you have a permanent marker or something?" They ask what he needs it for. "So we can write on this six of diamonds that it's actually the four of clubs." Everyone tries to understand what he's saying. "Remember? I turned the four of clubs into the six of diamonds. So now we have two of those." He spreads the deck and pulls out the other six of diamonds. There is no four of clubs. 

Those of you who actually interact with people will not be surprised to learn that this moment actually gets a more profound reaction than the trick itself did. Not in the "wow" sense, but in the lingering "magical" sense. The trick itself was just "a magic trick." It lived in that black box. But this was... what was this? Now we have two 6 of diamonds, no 4 of clubs, and for the rest of the night whenever they see that jacked-up 6D/4C they're reminded of the trick. Actually, this little idea is even more devious than that. Because it's not only for the rest of the night, but whenever that deck is used in the future that story is remembered and often retold. 

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You might think, "But certainly it's obvious that he just brought a dupe that matched the deck he knew they used, he introduced it into the deck, and then he stole out the other card after the effect when people's guards were down." You'd think that might be obvious, but having seen this play out, and having done it myself a few times, I can tell you it's not. I can't say 100% why not. I'd have to really break it down with people to figure it out. I'm guessing it's because people aren't inclined to scrutinize stuff that happens outside the box of the trick. 

This is why I'm so focused recently on obscuring the edges of that box. I think it makes the magic trick a slightly different type of experience. And thus it can generate different types of reactions beyond the canned responses people have prepared for a trick.

In the example above all he's doing is treating the effect as if it had some repercussions. If you were to really magically change one card to another (and not magically exchange the cards) then what you would have is two of one card and none of the other. And going forward you'd have to deal with that minor inconvenience. (If someone says, "just change it back" then you say. "That's not how it works. I could change the card into your selected card, but not backwards. The butcher can change the pig into bacon, but not the bacon into a pig.")

To extend the magic past the climax of the trick, give a trick some repercussions.

That's what Reps are (repercussions) and, like Imps, I have a document with dozens of them that I've been testing out. 

Think of how magic is normally presented. "I have five 1 dollar bills. Now I've changed them into five 100 dollar bills. Now I'll put them in my pocket. See you later." So often it's presented as if someone had challenged you to do so in the least compelling way possible. We present things as if we want them to be dismissed. "I'm going to do this really quick and then go into another effect." That's maybe appropriate if you're table-hopping, but if you're performing in social situations you can do so in a way that makes the experience much richer for people. 

Reps are a way of letting that bell ring and resonate past the conclusion of a trick.

Often Reps will be trick-specific. But I'll finish this post with some broad categories that you may be able to use in a general way. And then in the future I'll explore the concept in more depth.

Physical repercussions: Maybe you perform a trick and you're completely drained of energy for the rest of the night. "I can break this lightbulb with my mind, but if I do I won't be able to go bowling with you guys. I'll probably just crash in bed for the rest of the evening." 

Or perhaps it's the opposite, maybe you need to absorb a lot of energy to do a trick so the repercussion is that you're bouncing off the walls after. "Hell yeah! I'm all charged up now. Let's go do something. Let's go bowling."

Don't torture yourself. Let the Rep be based on what you actually want to do (for example, if you want to go bowling or not). You can use the reps as an excuse for what you're inclined to do anyways. "Sure, future mother-in-law, I'll read your mind. But then I'm going to have to go in my room and play video games for a while away from all of you here. Once you open up that channel of communication it remains open for a while. And it would be like hearing 6 radios playing different things all at once if I were to stay out here with all of you and participate in the wedding planning."

There are innumerable other physical Reps you could consider. Put a little fake blood in a tissue and stash it in the bathroom. Then, after some mental exhibition, start doing a couple heavy sniffs through your nose. Then hustle off to the bathroom where you get a tissue (your prepped one) and come out faking a nose bleed. "No big deal. This happens."

Or get some of these and some blood capsules and spit a bloody tooth into the kitchen sink after a trick. Collect some of your hair and make it seem like a clump of it fell out after you perform something. Who knows how some mental effect might affect someone?

I haven't done the full tooth thing, but I do have a chipped tooth in the back of my mouth (tragic Sugar Babies incident) and I have spit out a piece of "enamel" (a chip off a piece of Dentyne ice gum) after some trick of the mind. "Aw shit," I say. Then I explain, "it requires a lot of energy to do that and it can reverberate in weird ways in your skull. Eh... that sucks. It could be worse. I know a guy who did that trick and his jaw broke in three places. Like you really have to struggle to keep the energy contained sometimes."

Financial repercussions: If you magically produce something of value and then let your spectator keep it, then that trick has a repercussion for both you and the spectator. You're losing something of value and she's gaining it; that goes past the trick itself. If you do the $100 Bill Switch and then let them keep the new, higher value bill, that's a much more intense effect than changing a bill and changing it back and putting it in your pocket (no repercussions for anyone). 

Again, you can use this Rep to justify something you wanted to do anyway. Want to help someone out financially, but don't want them to feel indebted to you? Well, maybe you try out this Tibetan Blessings ritual you read about. (Perhaps a variation on Blomberg's Konami Code. You shuffle up a series of cards that direct you around your back yard and you dig a hole wherever you land. When you try it, nothing happens. When they try it, they find, buried in the ground, a small ratty bundle of cash. You see how, presented this way, they might still suspect you orchestrated it all, but you can deny it forever so they can never 100% know what really happened. This is a combination of a lot of ideas presented on this site (Imps, buy-ins, engagement ceremonies, Reps, smear technique) all of which demolish traditional "trick" structure. This transforms "magic tricks" into magical moments and experiences.)

I'm not suggesting it's feasible to give away 100s of dollars on a regular basis. But on certain occasions you may want to do something like that. And you can get a similar reactions with smaller investments. Change a $1 to a $5 or $20 and let them keep it. "Yeah, sure. You can have it. I mean, I wouldn't take it to the bank... that might get you in trouble. But you can spend it at a store or a fast food place or something. I can almost guarantee they won't find anything weird about it."  You may find it's worth $4 or $19 to mess with people like that.

Mental Repercussions: Perhaps mind reading and other mental feats aren't a zero sum game. Maybe there are repercussions for taxing your mind in that way. Perhaps it manifests as a very subtle, low-level dementia or amnesia throughout the night. Maybe you just keep forgetting your friend's name. Or some kind of aphasia where you start using the wrong words. You warn the people you're with that this can happen and not to freak out. And perhaps it doesn't even happen, perhaps just the expectation of this Rep is enough to extend the experience of the effect.

If someone was performing a demonstration of great physical strength, we would expect him to be worn down and in recovery for some period afterwards. The idea that a mental demonstration might slow you down mentally to some degree afterwards is perfectly understandable. 

Environmental Repercussions: I haven't played with these much yet, but I definitely think about them. An environmental Rep would be any sort of thing that doesn't affect you or your participant, but it affects the world around you. Maybe you summon a spirit and then afterwards  a bunch of mirrors in that room are cracked, or your dog refuses to go in the room, or the flowers on the table are dead. These are things that aren't done as part of the trick, they're just noticed sometime after. So you have some leeway methodologically.

Maybe when something is restored something else in room has to break (to balance the energy in the world). Similarly, maybe restoring order to a mixed-up deck requires there to be a minor explosion of entropy in some other area of the house. 

I have a friend who wants to do a Telekinetic Timber effect where everyone in the room concentrates and causes a block of wood to tip over. And then moments later the repercussion of all this concentrated energy is a hyper-localized earthquake, shaking the house. We have no idea how this could be accomplished (other than maybe doing it in a trailer-house or something and having people outside literally shake the trailer around). While we may never come up with a workable method for this, it's the sort of thing where thinking big usually generates more interesting ideas than thinking "workable."

With Imps and Reps we are essentially fleshing out the story of a trick's cause and effect. This may seem like mere ornamentation for a trick, but what I've found, and what other people I know who are exploring similar ideas have found, is that it's these things that spectators remember. So I don't think these things are inconsequential. In fact it's pretty clear to me that the actual mechanics of an effect are somewhat irrelevant once you get past the level of basic deceptiveness. What people remember aren't all the trick details. They remember being creeped out by going to the cemetery to see something strange, or how you were slurring your words after the mind-reading demonstration, or the peculiarity of following some weird instructions you found in faded pencil in the back of this old book you bought at a garage sale. Of course, having a strong trick is important to justify all this extra stuff. But it's the extra stuff that stays with people the most.

I've never had someone come up to me two years later and say, "Aw man, you know what trick I remember? The one where you made four piles and you placed the ace of clubs on the bottom of one pile and it rose to the top. Then you placed the ace of diamonds on the top of the next pile and it sank to the bottom. Then you placed the ace of hearts on the third pile and it reversed itself. Then you shuffled the ace of diamonds into the fourth pile and found it by spelling to it. That really affected me deeply. It reminded me of the times my grandpa would make four piles and place the ace of clubs on the bottom of one pile and make it rise to the top. Then he'd place the ace of diamonds on the top of the next pile and it would sink to the bottom. Then he'd place the ace of hearts on the third pile and it would reverse itself. Then he'd shuffle the ace of diamonds into the fourth pile and find it by spelling to it."

Coming in JAMM #6

First off, next week is my summer break from this site. Regular posting will start again on July 10th. 

During that time JAMM #6 will come out and it features two effects that have moments that are as strong as anything in magic. Not hyperbole.

The first trick is called Panther Across the Sky. This comes from myself and Tomas Blomberg. There was this trick that was out there and I'd seen mentioned in a couple different places, and it sounded phenomenal. But when I would describe the effect to people they would get very close to guessing the method. They didn't have the exact method, but they had something pretty close, and if they were to research the method they guessed, it would lead them to the reality behind what happened. I'm being vague here, I know. Tomas came to me with a different way to get into the effect which I tweaked a little as well and it now makes the effect absolutely impenetrable. On top of that, I'm going to give you two different presentations for it. One is a kind of benevolent, hopeful presentation. The other is the biggest mindfuck in all of magic history. Again, not hyperbole.

I'm going to ask you when you read it to really try and put yourself in the position of the spectator and imagine this unfolding in front of you and how much it would genuinely shake your understanding of reality.

See... you still think I'm exaggerating. You'll find out I'm not. I had to expose the trick the last time I performed it because my friend was so rocked by it. I could tell she was flipping out and I was like, "Oh, it's okay. It's okay. Really. It's just a trick." I promised and swore to her that it wasn't real. "That cannot be a trick," she said. "It's literally impossible for that to be a trick." And I could not get her to settle down, even after slapping her repeatedly like in old movies. No... I didn't really do that, but she was genuinely flipped out to the point where I had to tell her every detail of how it was done to keep her emotionally stable.

Yes, quite a build up, I know. You'll see in JAMM #6 coming the sixth of July to subscribers.

Gardyloo #27

Hahaha eat shit, bitches!

Sorry, I don't win awards very often. I'm not sure what the proper reaction is. 

I recently received this in recognition of The Jerx, Volume One winning the magic book of the year award for 2016. I want to thank those that voted for me (but please, don't ever do it again) and Jamie D. Grant for creating and sending me this fine award. You can read more about what he does here. I'm not 100% clear on the concept, but it seems like he sells decks of Bicycle cards, but to make sure they don't get banged up during transit he inserts them into a glass bottle for protection. So when you get it, all you need to do is shatter the glass bottle and you're good to go. 

Thanks again to Jamie and everyone else.


Here's an interesting variation of a Tomas Blomberg concept (which I've built upon in the past as well). It's the Konami Code effect, but instead of using a grid of people (or other items) you're using a people sitting around a table. It could be a little less fooling because you're essentially moving along a line so it's happening in one-dimension rather than two. But, on the plus side, it allows you to do the effect with people as the objects and I'm much more likely to find myself around a table than I am in front of a grid of people. 

They don't give all the details but if you're interested you should probably be able to figure it out. Or reach out to them, they might be willing to help.

In fact... this is giving me an idea...

What did we learn from the Lion King? Yes...yes...the circle of life. I was inspired by Tomas' principle. The guys at this blog were inspired by my work on the effect. I, in turn, have just had an idea to evolve their idea. I will try it out and let you know how it goes.


One other thing I learned from the Lion King when I saw it in the theater and I started laughing when Mufasa dies—the lady in front of me turned around and shushed me and said, "The Lion King is not a comedy!"


Háadish Yah Anída'aldah Góne

Here's an idea for OOTW that I haven't tried, but I think it would work pretty well. You have a stack of language flashcards. Not something like French or Spanish, but some more exotic language like Navajo or Icelandic (which are more exotic assuming you're not Icelandic or Navajo). Let's assume you're performing for your wife or girlfriend. You have her separate the stack of cards into two piles. Ones that give her a "positive vibe" and ones that give her a "negative vibe." ("But don't worry too much about that," you say, "just try to keep the piles relatively even.") 

She separates the cards (Navajo side up) and you say, "I have a bit of a confession to make. For the past four months I've set an alarm on my phone for 3:30 AM and I've gotten up and whispered Navajo language lessons in your ear. Just like 15-20 minutes a night. I just wanted to see what you could pick up on. This is the positive pile, right? And this in the negative one..."

You turn over the positive pile and she sees the English translations are all things like: happiness, sunshine, puppies, love.

You turn over the negative pile and all those words translate into things like: war, famine, death, Magic Cafe, rape. 

"Hmmm...," you say, "interesting...."

Eight hours later, in the middle of the night, she wakes up to you whispering this article from Redbook with 24 tips for better oral sex into her ear.

Horn Tooting

Here are some nice things people have had to say about this site/The JAMM recently.



Andy, your idea for the black noise/card station imp is superb.  We have been conducting research in my classes over the last month or so, and I told the students that I was looking into "fringe" brain studies.  Throughout our research time, I have been showing students some of the "experiments" I found in my research (the transgressive disney anagram was strong), and today I showed them the black noise experiment.  The students flipped their shit, and I played along, pretending to be completely freaked out.  Your willingness to always think outside of the box, and your willingness to share that thinking is making an enormous difference in the way I present magic.  Thanks.

--Reader J.R. via email.



I originally overlooked A Firm Background in Remembering from JAMM #2 when I first read it, but on re-reading it recently I decided to try it out. Holy shit did it get a way better reaction than I expected! This is the first coin change I've performed that really felt like a coin actually somehow changed and wasn't just replaced with a different coin. It's now my go-to impromptu effect. Thanks!

-- Reader C.F. via email


Jack Shalom's comments on this site on his blog.

He brings up something that I actually am genuinely proud of—that this site, the magazine, the books, and everything always appear on the schedule I say they will. I don't think anyone who has been a supporter of this site has any fear that I'm ever not going to deliver on what I promise. They can have faith in that for two reasons. First, I'm not a shithead—I realize failing to follow thru on your obligations became almost customary in magic. "What's that? You're going to put out a quarterly magazine? Okay, so I should expect the first issue soon. Issue 2 six months from now. Issue 3 in two years. And issue 4 never. Got it." How Jeff Busby went 30 years without someone knocking his teeth in just goes to show how seemingly accepted it became to bail on your commitments.

The second—and main—reason I can be so consistent is because of your support. Your support allows me to set aside the time needed every month to write this site and The JAMM. And I treat this site like I do any other freelance work I have. (It just pays a lot less.) 

So if you like this site, you can do your part by subscribing to The JAMM.